aSim
Screenshot of Create a simple choice-based game app called "Time Nuke".

The app should have the following functionality:
1.  **Main Game Screen:**
    *   When the app launches, it should display a warning message like "DANGER: A time nuke will detonate in the area!"
    *   A prominent countdown timer should start at 10 and tick down every second.
    *   When the timer reaches 5 seconds, two buttons must appear below the timer with the options: "Go inside a bunker" and "Steal from the closest grocery store".

2.  **Outcomes:**
    *   **Bunker Choice:** If the user taps the "Go inside a bunker" button, navigate to a new screen that says "You made it to the bunker just in time. You are safe!"
    *   **Steal Choice:** If the user taps the "Steal from the closest grocery store" button, navigate to a new screen that says "You grab some supplies but don't have time to escape. You lose."
    *   **Timeout Failure:** If the timer reaches 0 before the user makes a choice, navigate to a "Game Over" screen that says "You ran out of time! Your phone exploded!"

3.  **Design:**
    *   Use a simple, clean interface.
    *   The timer should be large and easy to read.
    *   The outcome screens should have a button to "Play Again" which resets the app to the main game screen.

Create a simple choice-based game app called "Time Nuke". The app should have the following functionality: 1. **Main Game Screen:** * When the app launches, it should display a warning message like "DANGER: A time nuke will detonate in the area!" * A prominent countdown timer should start at 10 and tick down every second. * When the timer reaches 5 seconds, two buttons must appear below the timer with the options: "Go inside a bunker" and "Steal from the closest grocery store". 2. **Outcomes:** * **Bunker Choice:** If the user taps the "Go inside a bunker" button, navigate to a new screen that says "You made it to the bunker just in time. You are safe!" * **Steal Choice:** If the user taps the "Steal from the closest grocery store" button, navigate to a new screen that says "You grab some supplies but don't have time to escape. You lose." * **Timeout Failure:** If the timer reaches 0 before the user makes a choice, navigate to a "Game Over" screen that says "You ran out of time! Your phone exploded!" 3. **Design:** * Use a simple, clean interface. * The timer should be large and easy to read. * The outcome screens should have a button to "Play Again" which resets the app to the main game screen.

by @fffh
  • 906 views

This mini-app runs in the aSim app.

Get the aSim appAlready have aSim?Open in app