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@survival3
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![Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island.
The app should include the following screens and functionality:
1. **Main Game Screen:** This will be the central hub for the player.
* **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100).
* **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2).
* **Day Counter:** Display the current day (e.g., "Day 1").
* **Action Buttons:** Provide buttons for key player actions: "Forage for Food," "Find Water," "Gather Wood," and "Craft."
2. **Game Logic & Systems:**
* **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over.
* **Resource Gathering:**
* Tapping "Forage for Food" has a chance to find "Berries". Consuming berries should restore Hunger.
* Tapping "Find Water" has a chance to find "Clean Water". Consuming it should restore Thirst.
* Tapping "Gather Wood" should add "Wood" to the inventory.
* **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., "You found 3 berries.", "You failed to find water.").
3. **Crafting Screen:**
* Accessed via the "Craft" button on the Main Game Screen.
* Display a list of craftable items. For this initial version, include one item: "Simple Shelter."
* The recipe for "Simple Shelter" should require a certain amount of wood (e.g., 20 Wood).
* If the player has the required resources, they can tap a "Craft" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night.
4. **Game Over Screen:**
* When the player's Health reaches zero, display a "Game Over" message.
* Show the final score (e.g., "You survived for [X] days.").
* Include a "Play Again" button to restart the game from Day 1.
5. **Design:**
* Use a simple, intuitive interface with clear icons for stats and resources.
* No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.](https://s.asim.sh/images/XUl-4ysP92k_UeL5yjRHD.jpeg)
Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island.
The app should include the following screens and functionality:
1. **Main Game Screen:** This will be the central hub for the player.
* **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100).
* **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2).
* **Day Counter:** Display the current day (e.g., "Day 1").
* **Action Buttons:** Provide buttons for key player actions: "Forage for Food," "Find Water," "Gather Wood," and "Craft."
2. **Game Logic & Systems:**
* **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over.
* **Resource Gathering:**
* Tapping "Forage for Food" has a chance to find "Berries". Consuming berries should restore Hunger.
* Tapping "Find Water" has a chance to find "Clean Water". Consuming it should restore Thirst.
* Tapping "Gather Wood" should add "Wood" to the inventory.
* **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., "You found 3 berries.", "You failed to find water.").
3. **Crafting Screen:**
* Accessed via the "Craft" button on the Main Game Screen.
* Display a list of craftable items. For this initial version, include one item: "Simple Shelter."
* The recipe for "Simple Shelter" should require a certain amount of wood (e.g., 20 Wood).
* If the player has the required resources, they can tap a "Craft" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night.
4. **Game Over Screen:**
* When the player's Health reaches zero, display a "Game Over" message.
* Show the final score (e.g., "You survived for [X] days.").
* Include a "Play Again" button to restart the game from Day 1.
5. **Design:**
* Use a simple, intuitive interface with clear icons for stats and resources.
* No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.
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