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@survival3

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Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island.

The app should include the following screens and functionality:

1.  **Main Game Screen:** This will be the central hub for the player.
    *   **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100).
    *   **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2).
    *   **Day Counter:** Display the current day (e.g., "Day 1").
    *   **Action Buttons:** Provide buttons for key player actions: "Forage for Food," "Find Water," "Gather Wood," and "Craft."

2.  **Game Logic & Systems:**
    *   **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over.
    *   **Resource Gathering:**
        *   Tapping "Forage for Food" has a chance to find "Berries". Consuming berries should restore Hunger.
        *   Tapping "Find Water" has a chance to find "Clean Water". Consuming it should restore Thirst.
        *   Tapping "Gather Wood" should add "Wood" to the inventory.
    *   **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., "You found 3 berries.", "You failed to find water.").

3.  **Crafting Screen:**
    *   Accessed via the "Craft" button on the Main Game Screen.
    *   Display a list of craftable items. For this initial version, include one item: "Simple Shelter."
    *   The recipe for "Simple Shelter" should require a certain amount of wood (e.g., 20 Wood).
    *   If the player has the required resources, they can tap a "Craft" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night.

4.  **Game Over Screen:**
    *   When the player's Health reaches zero, display a "Game Over" message.
    *   Show the final score (e.g., "You survived for [X] days.").
    *   Include a "Play Again" button to restart the game from Day 1.

5.  **Design:**
    *   Use a simple, intuitive interface with clear icons for stats and resources.
    *   No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.
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Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island. The app should include the following screens and functionality: 1. **Main Game Screen:** This will be the central hub for the player. * **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100). * **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2). * **Day Counter:** Display the current day (e.g., "Day 1"). * **Action Buttons:** Provide buttons for key player actions: "Forage for Food," "Find Water," "Gather Wood," and "Craft." 2. **Game Logic & Systems:** * **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over. * **Resource Gathering:** * Tapping "Forage for Food" has a chance to find "Berries". Consuming berries should restore Hunger. * Tapping "Find Water" has a chance to find "Clean Water". Consuming it should restore Thirst. * Tapping "Gather Wood" should add "Wood" to the inventory. * **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., "You found 3 berries.", "You failed to find water."). 3. **Crafting Screen:** * Accessed via the "Craft" button on the Main Game Screen. * Display a list of craftable items. For this initial version, include one item: "Simple Shelter." * The recipe for "Simple Shelter" should require a certain amount of wood (e.g., 20 Wood). * If the player has the required resources, they can tap a "Craft" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night. 4. **Game Over Screen:** * When the player's Health reaches zero, display a "Game Over" message. * Show the final score (e.g., "You survived for [X] days."). * Include a "Play Again" button to restart the game from Day 1. 5. **Design:** * Use a simple, intuitive interface with clear icons for stats and resources. * No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.

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