{"name":"Build a native mobile app that is a simple \"Furry Clicker\" game. The app should be built for both iOS and Android.\n\nThe core functionality should include:\n\n1.  **Main Game Screen:**\n    *   Display a prominent, centrally located, clickable image of a friendly, cartoon-style furry animal (e.g., a fox).\n    *   Show the user's current score at the top of the screen. The currency should be called \"Paws\".\n    *   Display the user's passive income rate, labeled as \"Paws per second\" (PPS).\n\n2.  **Clicking Mechanic:**\n    *   When the user taps the central furry character image, their \"Paws\" score should increase by a set amount (e.g., 1 Paw per click initially).\n\n3.  **Upgrades System:**\n    *   Create a simple menu or button that takes the user to an \"Upgrades\" screen.\n    *   This screen should list available upgrades that the user can purchase with their \"Paws\".\n    *   Include at least two types of upgrades:\n        *   **\"Power Clicks\":** An upgrade that increases the number of \"Paws\" earned per tap. The cost of this upgrade should increase each time it is purchased.\n        *   **\"Helping Paws\":** An upgrade that increases the passive \"Paws per second\" (PPS) generation. The cost of this upgrade should also increase with each purchase.\n    *   The user should not be able to purchase an upgrade if they do not have enough \"Paws\".\n\n4.  **Data Persistence:**\n    *   The game state (current \"Paws\" score, number of upgrades purchased, etc.) must be saved to the device's local storage.\n    *   When the app is closed and re-opened, the user's progress must be restored. This includes calculating and adding the \"Paws\" that would have been generated passively while the app was closed.\n\n5.  **General Requirements:**\n    *   The UI should be clean, simple, and intuitive, suitable for a casual game.\n    *   The app should not require any user login or authentication.\n","short_name":"Build a native mobile app that is a simple \"Furry Clicker\" game. The app should be built for both iOS and Android.\n\nThe core functionality should include:\n\n1.  **Main Game Screen:**\n    *   Display a prominent, centrally located, clickable image of a friendly, cartoon-style furry animal (e.g., a fox).\n    *   Show the user's current score at the top of the screen. The currency should be called \"Paws\".\n    *   Display the user's passive income rate, labeled as \"Paws per second\" (PPS).\n\n2.  **Clicking Mechanic:**\n    *   When the user taps the central furry character image, their \"Paws\" score should increase by a set amount (e.g., 1 Paw per click initially).\n\n3.  **Upgrades System:**\n    *   Create a simple menu or button that takes the user to an \"Upgrades\" screen.\n    *   This screen should list available upgrades that the user can purchase with their \"Paws\".\n    *   Include at least two types of upgrades:\n        *   **\"Power Clicks\":** An upgrade that increases the number of \"Paws\" earned per tap. The cost of this upgrade should increase each time it is purchased.\n        *   **\"Helping Paws\":** An upgrade that increases the passive \"Paws per second\" (PPS) generation. The cost of this upgrade should also increase with each purchase.\n    *   The user should not be able to purchase an upgrade if they do not have enough \"Paws\".\n\n4.  **Data Persistence:**\n    *   The game state (current \"Paws\" score, number of upgrades purchased, etc.) must be saved to the device's local storage.\n    *   When the app is closed and re-opened, the user's progress must be restored. This includes calculating and adding the \"Paws\" that would have been generated passively while the app was closed.\n\n5.  **General Requirements:**\n    *   The UI should be clean, simple, and intuitive, suitable for a casual game.\n    *   The app should not require any user login or authentication.\n","description":"Build a native mobile app that is a simple \"Furry Clicker\" game. The app should be built for both iOS and Android.\n\nThe core functionality should include:\n\n1.  **Main Game Screen:**\n    *   Display a prominent, centrally located, clickable image of a friendly, cartoon-style furry animal (e.g., a fox).\n    *   Show the user's current score at the top of the screen. The currency should be called \"Paws\".\n    *   Display the user's passive income rate, labeled as \"Paws per second\" (PPS).\n\n2.  **Clicking Mechanic:**\n    *   When the user taps the central furry character image, their \"Paws\" score should increase by a set amount (e.g., 1 Paw per click initially).\n\n3.  **Upgrades System:**\n    *   Create a simple menu or button that takes the user to an \"Upgrades\" screen.\n    *   This screen should list available upgrades that the user can purchase with their \"Paws\".\n    *   Include at least two types of upgrades:\n        *   **\"Power Clicks\":** An upgrade that increases the number of \"Paws\" earned per tap. The cost of this upgrade should increase each time it is purchased.\n        *   **\"Helping Paws\":** An upgrade that increases the passive \"Paws per second\" (PPS) generation. The cost of this upgrade should also increase with each purchase.\n    *   The user should not be able to purchase an upgrade if they do not have enough \"Paws\".\n\n4.  **Data Persistence:**\n    *   The game state (current \"Paws\" score, number of upgrades purchased, etc.) must be saved to the device's local storage.\n    *   When the app is closed and re-opened, the user's progress must be restored. This includes calculating and adding the \"Paws\" that would have been generated passively while the app was closed.\n\n5.  **General Requirements:**\n    *   The UI should be clean, simple, and intuitive, suitable for a casual game.\n    *   The app should not require any user login or authentication.\n","start_url":"/s/248331?addToHomeScreen","display":"standalone","background_color":"#ffffff","theme_color":"#ffffff","icons":[{"src":"https://s.asim.sh/icon-pwa.png","sizes":"192x192","type":"image/png"},{"src":"https://s.asim.sh/icon-pwa.png","sizes":"512x512","type":"image/png"}]}