{"name":"Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island.\n\nThe app should include the following screens and functionality:\n\n1.  **Main Game Screen:** This will be the central hub for the player.\n    *   **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100).\n    *   **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2).\n    *   **Day Counter:** Display the current day (e.g., \"Day 1\").\n    *   **Action Buttons:** Provide buttons for key player actions: \"Forage for Food,\" \"Find Water,\" \"Gather Wood,\" and \"Craft.\"\n\n2.  **Game Logic & Systems:**\n    *   **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over.\n    *   **Resource Gathering:**\n        *   Tapping \"Forage for Food\" has a chance to find \"Berries\". Consuming berries should restore Hunger.\n        *   Tapping \"Find Water\" has a chance to find \"Clean Water\". Consuming it should restore Thirst.\n        *   Tapping \"Gather Wood\" should add \"Wood\" to the inventory.\n    *   **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., \"You found 3 berries.\", \"You failed to find water.\").\n\n3.  **Crafting Screen:**\n    *   Accessed via the \"Craft\" button on the Main Game Screen.\n    *   Display a list of craftable items. For this initial version, include one item: \"Simple Shelter.\"\n    *   The recipe for \"Simple Shelter\" should require a certain amount of wood (e.g., 20 Wood).\n    *   If the player has the required resources, they can tap a \"Craft\" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night.\n\n4.  **Game Over Screen:**\n    *   When the player's Health reaches zero, display a \"Game Over\" message.\n    *   Show the final score (e.g., \"You survived for [X] days.\").\n    *   Include a \"Play Again\" button to restart the game from Day 1.\n\n5.  **Design:**\n    *   Use a simple, intuitive interface with clear icons for stats and resources.\n    *   No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.\n","short_name":"Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island.\n\nThe app should include the following screens and functionality:\n\n1.  **Main Game Screen:** This will be the central hub for the player.\n    *   **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100).\n    *   **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2).\n    *   **Day Counter:** Display the current day (e.g., \"Day 1\").\n    *   **Action Buttons:** Provide buttons for key player actions: \"Forage for Food,\" \"Find Water,\" \"Gather Wood,\" and \"Craft.\"\n\n2.  **Game Logic & Systems:**\n    *   **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over.\n    *   **Resource Gathering:**\n        *   Tapping \"Forage for Food\" has a chance to find \"Berries\". Consuming berries should restore Hunger.\n        *   Tapping \"Find Water\" has a chance to find \"Clean Water\". Consuming it should restore Thirst.\n        *   Tapping \"Gather Wood\" should add \"Wood\" to the inventory.\n    *   **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., \"You found 3 berries.\", \"You failed to find water.\").\n\n3.  **Crafting Screen:**\n    *   Accessed via the \"Craft\" button on the Main Game Screen.\n    *   Display a list of craftable items. For this initial version, include one item: \"Simple Shelter.\"\n    *   The recipe for \"Simple Shelter\" should require a certain amount of wood (e.g., 20 Wood).\n    *   If the player has the required resources, they can tap a \"Craft\" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night.\n\n4.  **Game Over Screen:**\n    *   When the player's Health reaches zero, display a \"Game Over\" message.\n    *   Show the final score (e.g., \"You survived for [X] days.\").\n    *   Include a \"Play Again\" button to restart the game from Day 1.\n\n5.  **Design:**\n    *   Use a simple, intuitive interface with clear icons for stats and resources.\n    *   No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.\n","description":"Build a native mobile app that is a survival simulation game where the player must manage their stats to survive on a deserted island.\n\nThe app should include the following screens and functionality:\n\n1.  **Main Game Screen:** This will be the central hub for the player.\n    *   **Status Vitals:** Display the player's core stats: Health, Hunger, and Thirst. These should be represented visually (e.g., with progress bars) and numerically (e.g., 80/100).\n    *   **Inventory:** Show a simple list of resources the player has collected (e.g., Wood: 5, Berries: 3, Water: 2).\n    *   **Day Counter:** Display the current day (e.g., \"Day 1\").\n    *   **Action Buttons:** Provide buttons for key player actions: \"Forage for Food,\" \"Find Water,\" \"Gather Wood,\" and \"Craft.\"\n\n2.  **Game Logic & Systems:**\n    *   **Stat Depletion:** Hunger and Thirst should decrease automatically over time (e.g., lose 1 point every 10 seconds). Health should decrease if Hunger or Thirst reach zero. If Health reaches zero, the game is over.\n    *   **Resource Gathering:**\n        *   Tapping \"Forage for Food\" has a chance to find \"Berries\". Consuming berries should restore Hunger.\n        *   Tapping \"Find Water\" has a chance to find \"Clean Water\". Consuming it should restore Thirst.\n        *   Tapping \"Gather Wood\" should add \"Wood\" to the inventory.\n    *   **Event Log:** Display a simple text log of recent events at the bottom of the screen (e.g., \"You found 3 berries.\", \"You failed to find water.\").\n\n3.  **Crafting Screen:**\n    *   Accessed via the \"Craft\" button on the Main Game Screen.\n    *   Display a list of craftable items. For this initial version, include one item: \"Simple Shelter.\"\n    *   The recipe for \"Simple Shelter\" should require a certain amount of wood (e.g., 20 Wood).\n    *   If the player has the required resources, they can tap a \"Craft\" button next to the item to create it. Once crafted, the shelter should provide a benefit, such as reducing stat depletion at night.\n\n4.  **Game Over Screen:**\n    *   When the player's Health reaches zero, display a \"Game Over\" message.\n    *   Show the final score (e.g., \"You survived for [X] days.\").\n    *   Include a \"Play Again\" button to restart the game from Day 1.\n\n5.  **Design:**\n    *   Use a simple, intuitive interface with clear icons for stats and resources.\n    *   No authentication or user accounts are needed. The game state can be reset when the app is closed or when the player starts a new game.\n","start_url":"/s/251775?addToHomeScreen","display":"standalone","background_color":"#ffffff","theme_color":"#ffffff","icons":[{"src":"https://s.asim.sh/icon-pwa.png","sizes":"192x192","type":"image/png"},{"src":"https://s.asim.sh/icon-pwa.png","sizes":"512x512","type":"image/png"}]}