{"name":"Create a \"clicker\" game app with the following features:\n\n1.  **Main Screen:**\n    *   Display the user's current cash balance at the top of the screen.\n    *   Feature a large, central button that the user can tap. Each tap should increase the user's cash balance.\n    *   The initial value of each click is $1.\n\n2.  **Upgrades System:**\n    *   Display a list of available upgrades that the user can purchase with their cash.\n    *   Each upgrade increases the amount of cash earned per click (the \"click multiplier\").\n    *   The upgrades are:\n        *   **Cost: $5**, Multiplier: **2x**\n        *   **Cost: $50**, Multiplier: **5x**\n        *   **Cost: $300**, Multiplier: **16x**\n        *   **Cost: $10,000**, Multiplier: **100x**\n        *   **Cost: $100,000**, Multiplier: **1000x**\n        *   **Cost: $1,000,000**, Multiplier: **10,000x**\n    *   A user should only be able to purchase an upgrade if they have enough cash.\n    *   Once an upgrade is purchased, the cost should be deducted from the user's balance, and their cash-per-click value should be updated immediately. The purchased upgrade should no longer be available.\n\n3.  **Backend and Data:**\n    *   Use a database to store each user's progress.\n    *   The user's current cash balance and their current click multiplier must be saved persistently. When the user re-opens the app, their progress should be loaded automatically.\n    *   All data should be linked to the currently logged-in user.\n","short_name":"Create a \"clicker\" game app with the following features:\n\n1.  **Main Screen:**\n    *   Display the user's current cash balance at the top of the screen.\n    *   Feature a large, central button that the user can tap. Each tap should increase the user's cash balance.\n    *   The initial value of each click is $1.\n\n2.  **Upgrades System:**\n    *   Display a list of available upgrades that the user can purchase with their cash.\n    *   Each upgrade increases the amount of cash earned per click (the \"click multiplier\").\n    *   The upgrades are:\n        *   **Cost: $5**, Multiplier: **2x**\n        *   **Cost: $50**, Multiplier: **5x**\n        *   **Cost: $300**, Multiplier: **16x**\n        *   **Cost: $10,000**, Multiplier: **100x**\n        *   **Cost: $100,000**, Multiplier: **1000x**\n        *   **Cost: $1,000,000**, Multiplier: **10,000x**\n    *   A user should only be able to purchase an upgrade if they have enough cash.\n    *   Once an upgrade is purchased, the cost should be deducted from the user's balance, and their cash-per-click value should be updated immediately. The purchased upgrade should no longer be available.\n\n3.  **Backend and Data:**\n    *   Use a database to store each user's progress.\n    *   The user's current cash balance and their current click multiplier must be saved persistently. When the user re-opens the app, their progress should be loaded automatically.\n    *   All data should be linked to the currently logged-in user.\n","description":"Create a \"clicker\" game app with the following features:\n\n1.  **Main Screen:**\n    *   Display the user's current cash balance at the top of the screen.\n    *   Feature a large, central button that the user can tap. Each tap should increase the user's cash balance.\n    *   The initial value of each click is $1.\n\n2.  **Upgrades System:**\n    *   Display a list of available upgrades that the user can purchase with their cash.\n    *   Each upgrade increases the amount of cash earned per click (the \"click multiplier\").\n    *   The upgrades are:\n        *   **Cost: $5**, Multiplier: **2x**\n        *   **Cost: $50**, Multiplier: **5x**\n        *   **Cost: $300**, Multiplier: **16x**\n        *   **Cost: $10,000**, Multiplier: **100x**\n        *   **Cost: $100,000**, Multiplier: **1000x**\n        *   **Cost: $1,000,000**, Multiplier: **10,000x**\n    *   A user should only be able to purchase an upgrade if they have enough cash.\n    *   Once an upgrade is purchased, the cost should be deducted from the user's balance, and their cash-per-click value should be updated immediately. The purchased upgrade should no longer be available.\n\n3.  **Backend and Data:**\n    *   Use a database to store each user's progress.\n    *   The user's current cash balance and their current click multiplier must be saved persistently. When the user re-opens the app, their progress should be loaded automatically.\n    *   All data should be linked to the currently logged-in user.\n","start_url":"/s/275296?addToHomeScreen","display":"standalone","background_color":"#ffffff","theme_color":"#ffffff","icons":[{"src":"https://s.asim.sh/icon-pwa.png","sizes":"192x192","type":"image/png"},{"src":"https://s.asim.sh/icon-pwa.png","sizes":"512x512","type":"image/png"}]}