{"name":"Create a 2D pixel art building game where users create pictures by filling a grid with colored squares.\n\nThe app should have the following core features:\n\n1.  **Template Gallery:**\n    *   Display a gallery of pixel art templates.\n    *   Each template should show a preview image of the final artwork, its name, and the \"GameBux\" cost to unlock it. A few simple templates should be free to start.\n    *   Mark templates that the user has already completed.\n\n2.  **Building Screen:**\n    *   When a user selects a template, they are taken to a building screen with a blank grid.\n    *   A color palette with all the necessary colors for the artwork should be visible.\n    *   A reference image of the completed artwork should be displayed.\n    *   The grid squares should be numbered to guide the user on which color to place where (a \"color-by-number\" mechanic).\n    *   Users select a color from the palette and then tap the corresponding numbered squares on the grid to fill them.\n\n3.  **Rewards & Currency:**\n    *   When a user correctly fills in all the squares and completes the artwork, award them 10 \"GameBux\".\n    *   The user's total \"GameBux\" balance must be clearly visible in the app, for instance, on the gallery screen.\n\n4.  **Data Storage:**\n    *   Use a database to persistently store each user's data, including their \"GameBux\" balance and the status (locked/unlocked/completed) of all art templates.\n","short_name":"Create a 2D pixel art building game where users create pictures by filling a grid with colored squares.\n\nThe app should have the following core features:\n\n1.  **Template Gallery:**\n    *   Display a gallery of pixel art templates.\n    *   Each template should show a preview image of the final artwork, its name, and the \"GameBux\" cost to unlock it. A few simple templates should be free to start.\n    *   Mark templates that the user has already completed.\n\n2.  **Building Screen:**\n    *   When a user selects a template, they are taken to a building screen with a blank grid.\n    *   A color palette with all the necessary colors for the artwork should be visible.\n    *   A reference image of the completed artwork should be displayed.\n    *   The grid squares should be numbered to guide the user on which color to place where (a \"color-by-number\" mechanic).\n    *   Users select a color from the palette and then tap the corresponding numbered squares on the grid to fill them.\n\n3.  **Rewards & Currency:**\n    *   When a user correctly fills in all the squares and completes the artwork, award them 10 \"GameBux\".\n    *   The user's total \"GameBux\" balance must be clearly visible in the app, for instance, on the gallery screen.\n\n4.  **Data Storage:**\n    *   Use a database to persistently store each user's data, including their \"GameBux\" balance and the status (locked/unlocked/completed) of all art templates.\n","description":"Create a 2D pixel art building game where users create pictures by filling a grid with colored squares.\n\nThe app should have the following core features:\n\n1.  **Template Gallery:**\n    *   Display a gallery of pixel art templates.\n    *   Each template should show a preview image of the final artwork, its name, and the \"GameBux\" cost to unlock it. A few simple templates should be free to start.\n    *   Mark templates that the user has already completed.\n\n2.  **Building Screen:**\n    *   When a user selects a template, they are taken to a building screen with a blank grid.\n    *   A color palette with all the necessary colors for the artwork should be visible.\n    *   A reference image of the completed artwork should be displayed.\n    *   The grid squares should be numbered to guide the user on which color to place where (a \"color-by-number\" mechanic).\n    *   Users select a color from the palette and then tap the corresponding numbered squares on the grid to fill them.\n\n3.  **Rewards & Currency:**\n    *   When a user correctly fills in all the squares and completes the artwork, award them 10 \"GameBux\".\n    *   The user's total \"GameBux\" balance must be clearly visible in the app, for instance, on the gallery screen.\n\n4.  **Data Storage:**\n    *   Use a database to persistently store each user's data, including their \"GameBux\" balance and the status (locked/unlocked/completed) of all art templates.\n","start_url":"/s/276020?addToHomeScreen","display":"standalone","background_color":"#ffffff","theme_color":"#ffffff","icons":[{"src":"https://s.asim.sh/icon-pwa.png","sizes":"192x192","type":"image/png"},{"src":"https://s.asim.sh/icon-pwa.png","sizes":"512x512","type":"image/png"}]}