{"name":"Create a 3D runner game inspired by Geometry Dash. The app should feature a main menu and a basic 3D level editor.\n\nThe app should have three main screens:\n\n1.  **Main Menu Screen:**\n    *   Display the game title \"Geo-Dasher 3D\".\n    *   Include two large, clear buttons: \"Play\" and \"Level Editor\". The buttons should have a simple 3D aesthetic.\n\n2.  **3D Game Screen:**\n    *   Accessed by tapping the \"Play\" button.\n    *   The camera should be positioned behind a player-controlled cube, looking forward down a long, straight path or track.\n    *   The cube moves forward automatically at a constant speed.\n    *   Tapping anywhere on the screen makes the cube jump. Implement basic 3D physics for the jump (moving up and down on the Y-axis while continuing forward on the Z-axis).\n    *   The level should contain static 3D obstacles on the path, such as cubes to jump over.\n    *   If the player's cube collides with an obstacle, the level immediately restarts.\n\n3.  **3D Level Editor Screen:**\n    *   Accessed by tapping the \"Level Editor\" button.\n    *   Display the level path from a top-down or isometric perspective to facilitate object placement.\n    *   Provide a simple UI toolbar with icons for 3D objects the user can place (e.g., a cube obstacle).\n    *   Users should be able to tap on the path to place the selected 3D object at that location.\n    *   Include a \"Save\" button (this can be non-functional for now).\n","short_name":"Create a 3D runner game inspired by Geometry Dash. The app should feature a main menu and a basic 3D level editor.\n\nThe app should have three main screens:\n\n1.  **Main Menu Screen:**\n    *   Display the game title \"Geo-Dasher 3D\".\n    *   Include two large, clear buttons: \"Play\" and \"Level Editor\". The buttons should have a simple 3D aesthetic.\n\n2.  **3D Game Screen:**\n    *   Accessed by tapping the \"Play\" button.\n    *   The camera should be positioned behind a player-controlled cube, looking forward down a long, straight path or track.\n    *   The cube moves forward automatically at a constant speed.\n    *   Tapping anywhere on the screen makes the cube jump. Implement basic 3D physics for the jump (moving up and down on the Y-axis while continuing forward on the Z-axis).\n    *   The level should contain static 3D obstacles on the path, such as cubes to jump over.\n    *   If the player's cube collides with an obstacle, the level immediately restarts.\n\n3.  **3D Level Editor Screen:**\n    *   Accessed by tapping the \"Level Editor\" button.\n    *   Display the level path from a top-down or isometric perspective to facilitate object placement.\n    *   Provide a simple UI toolbar with icons for 3D objects the user can place (e.g., a cube obstacle).\n    *   Users should be able to tap on the path to place the selected 3D object at that location.\n    *   Include a \"Save\" button (this can be non-functional for now).\n","description":"Create a 3D runner game inspired by Geometry Dash. The app should feature a main menu and a basic 3D level editor.\n\nThe app should have three main screens:\n\n1.  **Main Menu Screen:**\n    *   Display the game title \"Geo-Dasher 3D\".\n    *   Include two large, clear buttons: \"Play\" and \"Level Editor\". The buttons should have a simple 3D aesthetic.\n\n2.  **3D Game Screen:**\n    *   Accessed by tapping the \"Play\" button.\n    *   The camera should be positioned behind a player-controlled cube, looking forward down a long, straight path or track.\n    *   The cube moves forward automatically at a constant speed.\n    *   Tapping anywhere on the screen makes the cube jump. Implement basic 3D physics for the jump (moving up and down on the Y-axis while continuing forward on the Z-axis).\n    *   The level should contain static 3D obstacles on the path, such as cubes to jump over.\n    *   If the player's cube collides with an obstacle, the level immediately restarts.\n\n3.  **3D Level Editor Screen:**\n    *   Accessed by tapping the \"Level Editor\" button.\n    *   Display the level path from a top-down or isometric perspective to facilitate object placement.\n    *   Provide a simple UI toolbar with icons for 3D objects the user can place (e.g., a cube obstacle).\n    *   Users should be able to tap on the path to place the selected 3D object at that location.\n    *   Include a \"Save\" button (this can be non-functional for now).\n","start_url":"/s/276822?addToHomeScreen","display":"standalone","background_color":"#ffffff","theme_color":"#ffffff","icons":[{"src":"https://s.asim.sh/icon-pwa.png","sizes":"192x192","type":"image/png"},{"src":"https://s.asim.sh/icon-pwa.png","sizes":"512x512","type":"image/png"}]}