{"name":"Create a 2D physics-based trajectory shooter game, similar to Bowmasters, with a vibrant and playful art style. The game should be built with the following core features and game modes accessible from a main menu:\n\n1.  **Core Game Mechanics:**\n    *   Implement turn-based, 1v1 combat where players control a character.\n    *   Players aim by dragging on the screen to set the angle and power of their shot.\n    *   Characters should have distinct appearances and unique projectiles.\n    *   Include a health bar for each character. The first to reduce the opponent's health to zero wins.\n\n2.  **Main Menu:**\n    *   Design a clear start menu with buttons to navigate to the different game modes (\"1v1 Versus\", \"2-Player Versus\", \"Apple Challenge\", \"FreePlay\"), the character selection screen, and a \"Daily Chest\" area.\n\n3.  **Game Modes:**\n    *   **1v1 Versus Mode:** Player vs. AI opponent.\n    *   **2-Player Versus Mode:** A local multiplayer mode for two players on one device.\n    *   **Apple Challenge Mode:** A target practice mode. The objective is to shoot an apple off a stationary character's head.\n    *   **FreePlay Mode:** A practice mode where all characters in the game are available for the user to try out against a non-attacking target.\n\n4.  **Characters & Progression:**\n    *   Create an initial set of 3-4 unique playable characters.\n    *   Character data (who owns what) should be stored persistently in the database and linked to the user.\n\n5.  **Retention & Monetization Systems:**\n    *   **Daily Chest:** A feature on the main menu that allows a user to claim a free reward once every 24 hours. The reward could be in-game currency.\n    *   **VIP Pass:** Implement the logic for a VIP status. If a user has VIP status (a simple true/false flag in their user data for now), they should see a \"VIP\" icon next to their name or on the main menu.\n\nAll game progress, unlocked characters, currency, and VIP status must be saved to the database and associated with the currently logged-in user.\n","short_name":"Create a 2D physics-based trajectory shooter game, similar to Bowmasters, with a vibrant and playful art style. The game should be built with the following core features and game modes accessible from a main menu:\n\n1.  **Core Game Mechanics:**\n    *   Implement turn-based, 1v1 combat where players control a character.\n    *   Players aim by dragging on the screen to set the angle and power of their shot.\n    *   Characters should have distinct appearances and unique projectiles.\n    *   Include a health bar for each character. The first to reduce the opponent's health to zero wins.\n\n2.  **Main Menu:**\n    *   Design a clear start menu with buttons to navigate to the different game modes (\"1v1 Versus\", \"2-Player Versus\", \"Apple Challenge\", \"FreePlay\"), the character selection screen, and a \"Daily Chest\" area.\n\n3.  **Game Modes:**\n    *   **1v1 Versus Mode:** Player vs. AI opponent.\n    *   **2-Player Versus Mode:** A local multiplayer mode for two players on one device.\n    *   **Apple Challenge Mode:** A target practice mode. The objective is to shoot an apple off a stationary character's head.\n    *   **FreePlay Mode:** A practice mode where all characters in the game are available for the user to try out against a non-attacking target.\n\n4.  **Characters & Progression:**\n    *   Create an initial set of 3-4 unique playable characters.\n    *   Character data (who owns what) should be stored persistently in the database and linked to the user.\n\n5.  **Retention & Monetization Systems:**\n    *   **Daily Chest:** A feature on the main menu that allows a user to claim a free reward once every 24 hours. The reward could be in-game currency.\n    *   **VIP Pass:** Implement the logic for a VIP status. If a user has VIP status (a simple true/false flag in their user data for now), they should see a \"VIP\" icon next to their name or on the main menu.\n\nAll game progress, unlocked characters, currency, and VIP status must be saved to the database and associated with the currently logged-in user.\n","description":"Create a 2D physics-based trajectory shooter game, similar to Bowmasters, with a vibrant and playful art style. The game should be built with the following core features and game modes accessible from a main menu:\n\n1.  **Core Game Mechanics:**\n    *   Implement turn-based, 1v1 combat where players control a character.\n    *   Players aim by dragging on the screen to set the angle and power of their shot.\n    *   Characters should have distinct appearances and unique projectiles.\n    *   Include a health bar for each character. The first to reduce the opponent's health to zero wins.\n\n2.  **Main Menu:**\n    *   Design a clear start menu with buttons to navigate to the different game modes (\"1v1 Versus\", \"2-Player Versus\", \"Apple Challenge\", \"FreePlay\"), the character selection screen, and a \"Daily Chest\" area.\n\n3.  **Game Modes:**\n    *   **1v1 Versus Mode:** Player vs. AI opponent.\n    *   **2-Player Versus Mode:** A local multiplayer mode for two players on one device.\n    *   **Apple Challenge Mode:** A target practice mode. The objective is to shoot an apple off a stationary character's head.\n    *   **FreePlay Mode:** A practice mode where all characters in the game are available for the user to try out against a non-attacking target.\n\n4.  **Characters & Progression:**\n    *   Create an initial set of 3-4 unique playable characters.\n    *   Character data (who owns what) should be stored persistently in the database and linked to the user.\n\n5.  **Retention & Monetization Systems:**\n    *   **Daily Chest:** A feature on the main menu that allows a user to claim a free reward once every 24 hours. The reward could be in-game currency.\n    *   **VIP Pass:** Implement the logic for a VIP status. If a user has VIP status (a simple true/false flag in their user data for now), they should see a \"VIP\" icon next to their name or on the main menu.\n\nAll game progress, unlocked characters, currency, and VIP status must be saved to the database and associated with the currently logged-in user.\n","start_url":"/s/277564?addToHomeScreen","display":"standalone","background_color":"#ffffff","theme_color":"#ffffff","icons":[{"src":"https://s.asim.sh/icon-pwa.png","sizes":"192x192","type":"image/png"},{"src":"https://s.asim.sh/icon-pwa.png","sizes":"512x512","type":"image/png"}]}