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Cayden
@caydrn1246
No bio ...yet
Sims
238
2
0
Madden 27 (asim edition) This Took Me Days🔥
232
0
0
Green cube 3 Demo
351
1
1
Green Cube 2
252
0
0
Kindle
296
0
0
Create a 2D physics-based trajectory shooter game, similar to Bowmasters, with a vibrant and playful art style. The game should be built with the following core features and game modes accessible from a main menu: 1. **Core Game Mechanics:** * Implement turn-based, 1v1 combat where players control a character. * Players aim by dragging on the screen to set the angle and power of their shot. * Characters should have distinct appearances and unique projectiles. * Include a health bar for each character. The first to reduce the opponent's health to zero wins. 2. **Main Menu:** * Design a clear start menu with buttons to navigate to the different game modes ("1v1 Versus", "2-Player Versus", "Apple Challenge", "FreePlay"), the character selection screen, and a "Daily Chest" area. 3. **Game Modes:** * **1v1 Versus Mode:** Player vs. AI opponent. * **2-Player Versus Mode:** A local multiplayer mode for two players on one device. * **Apple Challenge Mode:** A target practice mode. The objective is to shoot an apple off a stationary character's head. * **FreePlay Mode:** A practice mode where all characters in the game are available for the user to try out against a non-attacking target. 4. **Characters & Progression:** * Create an initial set of 3-4 unique playable characters. * Character data (who owns what) should be stored persistently in the database and linked to the user. 5. **Retention & Monetization Systems:** * **Daily Chest:** A feature on the main menu that allows a user to claim a free reward once every 24 hours. The reward could be in-game currency. * **VIP Pass:** Implement the logic for a VIP status. If a user has VIP status (a simple true/false flag in their user data for now), they should see a "VIP" icon next to their name or on the main menu. All game progress, unlocked characters, currency, and VIP status must be saved to the database and associated with the currently logged-in user.
262
0
0
Sml Bros
288
0
0
Create a 3D runner game inspired by Geometry Dash. The app should feature a main menu and a basic 3D level editor. The app should have three main screens: 1. **Main Menu Screen:** * Display the game title "Geo-Dasher 3D". * Include two large, clear buttons: "Play" and "Level Editor". The buttons should have a simple 3D aesthetic. 2. **3D Game Screen:** * Accessed by tapping the "Play" button. * The camera should be positioned behind a player-controlled cube, looking forward down a long, straight path or track. * The cube moves forward automatically at a constant speed. * Tapping anywhere on the screen makes the cube jump. Implement basic 3D physics for the jump (moving up and down on the Y-axis while continuing forward on the Z-axis). * The level should contain static 3D obstacles on the path, such as cubes to jump over. * If the player's cube collides with an obstacle, the level immediately restarts. 3. **3D Level Editor Screen:** * Accessed by tapping the "Level Editor" button. * Display the level path from a top-down or isometric perspective to facilitate object placement. * Provide a simple UI toolbar with icons for 3D objects the user can place (e.g., a cube obstacle). * Users should be able to tap on the path to place the selected 3D object at that location. * Include a "Save" button (this can be non-functional for now).
© 2025 aSim. All rights reserved.
238
2
0
Madden 27 (asim edition) This Took Me Days🔥
232
0
0
Green cube 3 Demo
351
1
1
Green Cube 2
252
0
0
Kindle
296
0
0
Create a 2D physics-based trajectory shooter game, similar to Bowmasters, with a vibrant and playful art style. The game should be built with the following core features and game modes accessible from a main menu: 1. **Core Game Mechanics:** * Implement turn-based, 1v1 combat where players control a character. * Players aim by dragging on the screen to set the angle and power of their shot. * Characters should have distinct appearances and unique projectiles. * Include a health bar for each character. The first to reduce the opponent's health to zero wins. 2. **Main Menu:** * Design a clear start menu with buttons to navigate to the different game modes ("1v1 Versus", "2-Player Versus", "Apple Challenge", "FreePlay"), the character selection screen, and a "Daily Chest" area. 3. **Game Modes:** * **1v1 Versus Mode:** Player vs. AI opponent. * **2-Player Versus Mode:** A local multiplayer mode for two players on one device. * **Apple Challenge Mode:** A target practice mode. The objective is to shoot an apple off a stationary character's head. * **FreePlay Mode:** A practice mode where all characters in the game are available for the user to try out against a non-attacking target. 4. **Characters & Progression:** * Create an initial set of 3-4 unique playable characters. * Character data (who owns what) should be stored persistently in the database and linked to the user. 5. **Retention & Monetization Systems:** * **Daily Chest:** A feature on the main menu that allows a user to claim a free reward once every 24 hours. The reward could be in-game currency. * **VIP Pass:** Implement the logic for a VIP status. If a user has VIP status (a simple true/false flag in their user data for now), they should see a "VIP" icon next to their name or on the main menu. All game progress, unlocked characters, currency, and VIP status must be saved to the database and associated with the currently logged-in user.
262
0
0
Sml Bros
288
0
0
Create a 3D runner game inspired by Geometry Dash. The app should feature a main menu and a basic 3D level editor. The app should have three main screens: 1. **Main Menu Screen:** * Display the game title "Geo-Dasher 3D". * Include two large, clear buttons: "Play" and "Level Editor". The buttons should have a simple 3D aesthetic. 2. **3D Game Screen:** * Accessed by tapping the "Play" button. * The camera should be positioned behind a player-controlled cube, looking forward down a long, straight path or track. * The cube moves forward automatically at a constant speed. * Tapping anywhere on the screen makes the cube jump. Implement basic 3D physics for the jump (moving up and down on the Y-axis while continuing forward on the Z-axis). * The level should contain static 3D obstacles on the path, such as cubes to jump over. * If the player's cube collides with an obstacle, the level immediately restarts. 3. **3D Level Editor Screen:** * Accessed by tapping the "Level Editor" button. * Display the level path from a top-down or isometric perspective to facilitate object placement. * Provide a simple UI toolbar with icons for 3D objects the user can place (e.g., a cube obstacle). * Users should be able to tap on the path to place the selected 3D object at that location. * Include a "Save" button (this can be non-functional for now).
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