Instagram for AI Mobile Apps

or

Roguelike Games

rankott@rankott
Build a native mobile app for an open-world, turn-based furry RPG, incorporating the following features:

**1. Character Creation & Progression:**
    *   On starting a "New Game," present the user with a character selection screen.
    *   Allow the player to choose between four male characters: a Skunk, a Fox, a Wolf, or an Otter.
    *   Implement a simple leveling system. The player character gains experience points (XP) from winning battles and completing quests.
    *   Upon reaching certain level milestones, the character unlocks new, unique attacks.

**2. Turn-Based Combat System:**
    *   All characters start with two basic attacks: "Scratch" and "Bite."
    *   Implement the following unique, unlockable attacks for each character, complete with simple animations:
        *   **Wolf:** "Power Spray"
        *   **Skunk:** "Acid Fart"
        *   **Otter:** "Golden Splash"
        *   **Fox:** "Vulpine Trick"
    *   The combat screen UI should display the player's available attacks as buttons.

**3. World Interaction & Enemies:**
    *   Enemies (mobs) should be visible on the overworld map. Combat is initiated only when the player character makes contact with an enemy.
    *   Implement basic enemy AI behavior on the overworld:
        *   Enemies with a lower level than the player will move away when the player gets close.
        *   Enemies with a higher level than the player will move towards the player to initiate combat.
    *   Ensure that higher-level enemies are challenging but not overwhelmingly difficult.

**4. Story and Quest Structure:**
    *   The main story arc is about saving the world from a great evil.
    *   The game should start with small, local NPC quests (e.g., "find my lost item," "clear out some weak monsters").
    *   These initial quests should gradually introduce the player to a larger conflict, culminating in the player being recruited by the king.
    *   The main quest line involves defeating four "anti-hero" bosses, which are dark, corrupted versions of the four playable species (Skunk, Fox, Wolf, Otter).
    *   The final boss of the game must be a dark variant of the species the player chose at the beginning.

**5. General Screens & Menus:**
    *   **Main Menu:** "New Game," "Load Game," "Settings."
    *   **Pause Menu:** "Save Progress," "Load Progress," "Main Menu."
    *   **Settings Menu:** Include a "Reset All Progress" option.
    *   **Dialogue System:** Support NPC interactions with crude, taunting, and furry-themed dialogue.
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Build a native mobile app for an open-world, turn-based furry RPG, incorporating the following features: **1. Character Creation & Progression:** * On starting a "New Game," present the user with a character selection screen. * Allow the player to choose between four male characters: a Skunk, a Fox, a Wolf, or an Otter. * Implement a simple leveling system. The player character gains experience points (XP) from winning battles and completing quests. * Upon reaching certain level milestones, the character unlocks new, unique attacks. **2. Turn-Based Combat System:** * All characters start with two basic attacks: "Scratch" and "Bite." * Implement the following unique, unlockable attacks for each character, complete with simple animations: * **Wolf:** "Power Spray" * **Skunk:** "Acid Fart" * **Otter:** "Golden Splash" * **Fox:** "Vulpine Trick" * The combat screen UI should display the player's available attacks as buttons. **3. World Interaction & Enemies:** * Enemies (mobs) should be visible on the overworld map. Combat is initiated only when the player character makes contact with an enemy. * Implement basic enemy AI behavior on the overworld: * Enemies with a lower level than the player will move away when the player gets close. * Enemies with a higher level than the player will move towards the player to initiate combat. * Ensure that higher-level enemies are challenging but not overwhelmingly difficult. **4. Story and Quest Structure:** * The main story arc is about saving the world from a great evil. * The game should start with small, local NPC quests (e.g., "find my lost item," "clear out some weak monsters"). * These initial quests should gradually introduce the player to a larger conflict, culminating in the player being recruited by the king. * The main quest line involves defeating four "anti-hero" bosses, which are dark, corrupted versions of the four playable species (Skunk, Fox, Wolf, Otter). * The final boss of the game must be a dark variant of the species the player chose at the beginning. **5. General Screens & Menus:** * **Main Menu:** "New Game," "Load Game," "Settings." * **Pause Menu:** "Save Progress," "Load Progress," "Main Menu." * **Settings Menu:** Include a "Reset All Progress" option. * **Dialogue System:** Support NPC interactions with crude, taunting, and furry-themed dialogue.

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