Instagram for AI Mobile Apps

or

Strategy Games

rankott@rankott
Build a native mobile app that is a simple "Furry Clicker" game. The app should be built for both iOS and Android.

The core functionality should include:

1.  **Main Game Screen:**
    *   Display a prominent, centrally located, clickable image of a friendly, cartoon-style furry animal (e.g., a fox).
    *   Show the user's current score at the top of the screen. The currency should be called "Paws".
    *   Display the user's passive income rate, labeled as "Paws per second" (PPS).

2.  **Clicking Mechanic:**
    *   When the user taps the central furry character image, their "Paws" score should increase by a set amount (e.g., 1 Paw per click initially).

3.  **Upgrades System:**
    *   Create a simple menu or button that takes the user to an "Upgrades" screen.
    *   This screen should list available upgrades that the user can purchase with their "Paws".
    *   Include at least two types of upgrades:
        *   **"Power Clicks":** An upgrade that increases the number of "Paws" earned per tap. The cost of this upgrade should increase each time it is purchased.
        *   **"Helping Paws":** An upgrade that increases the passive "Paws per second" (PPS) generation. The cost of this upgrade should also increase with each purchase.
    *   The user should not be able to purchase an upgrade if they do not have enough "Paws".

4.  **Data Persistence:**
    *   The game state (current "Paws" score, number of upgrades purchased, etc.) must be saved to the device's local storage.
    *   When the app is closed and re-opened, the user's progress must be restored. This includes calculating and adding the "Paws" that would have been generated passively while the app was closed.

5.  **General Requirements:**
    *   The UI should be clean, simple, and intuitive, suitable for a casual game.
    *   The app should not require any user login or authentication.
15
0
0

Build a native mobile app that is a simple "Furry Clicker" game. The app should be built for both iOS and Android. The core functionality should include: 1. **Main Game Screen:** * Display a prominent, centrally located, clickable image of a friendly, cartoon-style furry animal (e.g., a fox). * Show the user's current score at the top of the screen. The currency should be called "Paws". * Display the user's passive income rate, labeled as "Paws per second" (PPS). 2. **Clicking Mechanic:** * When the user taps the central furry character image, their "Paws" score should increase by a set amount (e.g., 1 Paw per click initially). 3. **Upgrades System:** * Create a simple menu or button that takes the user to an "Upgrades" screen. * This screen should list available upgrades that the user can purchase with their "Paws". * Include at least two types of upgrades: * **"Power Clicks":** An upgrade that increases the number of "Paws" earned per tap. The cost of this upgrade should increase each time it is purchased. * **"Helping Paws":** An upgrade that increases the passive "Paws per second" (PPS) generation. The cost of this upgrade should also increase with each purchase. * The user should not be able to purchase an upgrade if they do not have enough "Paws". 4. **Data Persistence:** * The game state (current "Paws" score, number of upgrades purchased, etc.) must be saved to the device's local storage. * When the app is closed and re-opened, the user's progress must be restored. This includes calculating and adding the "Paws" that would have been generated passively while the app was closed. 5. **General Requirements:** * The UI should be clean, simple, and intuitive, suitable for a casual game. * The app should not require any user login or authentication.

© 2025 aSim. All rights reserved.