Instagram for AI Mobile Apps
@o2spy![Create a generator that produces 8–10 second short scenes based in Senegal.
The scenes always feature a recurring character:
Kocc Borom Vidéo You Boné Yi — a man known for leaking sex tapes.
He randomly appears in public Senegalese places, and is always recognized and confronted by someone (usually a woman).
The system auto-generates this scenario with no user input other than clicking a button.
---
🧩 SCENE STRUCTURE (Always the Same Logic):
Location: [Random Senegalese place — market, bus, mosque, salon, etc.]
Person (usually woman): “Wa ki dou Kocc borom vidéo you boné yi?”
Kocc: “Man la kay. Té dess na, yénéne you gueneu boné dinañu jot.”
⚠️ Note to Google View: Perform this scene entirely in Wolof.
The lines change every time, but the idea and vibe remain identical:
He is being publicly confronted, and he responds like someone who’s guilty but doesn’t care.
---
📍 HARD RULES:
Scene location must always be somewhere in Senegal
Main character must always be Kocc Borom Vidéo You Boné Yi
Scene must feel like karma in public
Every script must end with this line:
> ⚠️ Note to Google View: Perform this scene entirely in Wolof.
---
🖱️ USER SIDE:
User sees one button:
[Generate Scene]
System auto-generates:
Location
Confrontation
Kocc’s reply
Crowd reaction
Google View performance note
---
🧪 EXAMPLE:
Location: Dakar Marché Tilène
Woman: “Waaw Kocc, sama rakk mooy ci sa vidéo. Dégg nga?”
Kocc: “Njàm la, am naa version 4 ci sama laptop.”
⚠️ Note to Google View: Perform this scene entirely in Wolof.
Another exampe kocc in senegalse public transport with local womans interpeler par UNE dame DU nom de nogaye Lui disant ceci
Wa ki dou kocc borom video you boneu yi et il repond mane la Kay té dess na yenene you gueneu boneu
---
🧰 OPTIONAL ADD-ONS (Agent Can Include):
Scene preview in English or Wolof
Option to “Shuffle Scene” for new version
Export as text for copy-paste into Google Veo
Audio version using Wolof voice (optional)
---
📌 Summary for the Agent:
> You are building a karma engine for Kocc.
The man leaked videos — now he gets leaked into random scenes.
The user only clicks. The system does all the storytelling.
No user input required. Scene ready in one tap.
Wolof is mandatory. Kocc is eternal.](https://s.asim.sh/images/k-57_MfIsFFLd95sBgIyB.jpeg)
Create a generator that produces 8–10 second short scenes based in Senegal.
The scenes always feature a recurring character:
Kocc Borom Vidéo You Boné Yi — a man known for leaking sex tapes.
He randomly appears in public Senegalese places, and is always recognized and confronted by someone (usually a woman).
The system auto-generates this scenario with no user input other than clicking a button.
---
🧩 SCENE STRUCTURE (Always the Same Logic):
Location: [Random Senegalese place — market, bus, mosque, salon, etc.]
Person (usually woman): “Wa ki dou Kocc borom vidéo you boné yi?”
Kocc: “Man la kay. Té dess na, yénéne you gueneu boné dinañu jot.”
⚠️ Note to Google View: Perform this scene entirely in Wolof.
The lines change every time, but the idea and vibe remain identical:
He is being publicly confronted, and he responds like someone who’s guilty but doesn’t care.
---
📍 HARD RULES:
Scene location must always be somewhere in Senegal
Main character must always be Kocc Borom Vidéo You Boné Yi
Scene must feel like karma in public
Every script must end with this line:
> ⚠️ Note to Google View: Perform this scene entirely in Wolof.
---
🖱️ USER SIDE:
User sees one button:
[Generate Scene]
System auto-generates:
Location
Confrontation
Kocc’s reply
Crowd reaction
Google View performance note
---
🧪 EXAMPLE:
Location: Dakar Marché Tilène
Woman: “Waaw Kocc, sama rakk mooy ci sa vidéo. Dégg nga?”
Kocc: “Njàm la, am naa version 4 ci sama laptop.”
⚠️ Note to Google View: Perform this scene entirely in Wolof.
Another exampe kocc in senegalse public transport with local womans interpeler par UNE dame DU nom de nogaye Lui disant ceci
Wa ki dou kocc borom video you boneu yi et il repond mane la Kay té dess na yenene you gueneu boneu
---
🧰 OPTIONAL ADD-ONS (Agent Can Include):
Scene preview in English or Wolof
Option to “Shuffle Scene” for new version
Export as text for copy-paste into Google Veo
Audio version using Wolof voice (optional)
---
📌 Summary for the Agent:
> You are building a karma engine for Kocc.
The man leaked videos — now he gets leaked into random scenes.
The user only clicks. The system does all the storytelling.
No user input required. Scene ready in one tap.
Wolof is mandatory. Kocc is eternal.
@sanji
Create a native mobile app called "BeerGram," a social network for beer enthusiasts.
The app should include the following core features:
1. **Home Feed:** A central screen that displays a chronological feed of "check-ins" from users the current user follows. Each item in the feed should show the user's photo, the beer name, brewery, user's rating, and the check-in photo.
2. **Beer Check-in:** A primary action where a user can create a new post. This flow should allow the user to:
* Upload a photo of their beer.
* Enter the Beer Name and Brewery Name.
* Provide a star rating (from 1 to 5).
* Write optional tasting notes or a review.
3. **Beer Detail Screen:** Tapping on a beer from the feed or search results should navigate to a dedicated page for that beer. This screen should display:
* The beer's name and brewery.
* The average rating from all user check-ins.
* A grid or list of all public check-ins for that beer.
4. **Search/Discovery:** A screen where users can search for beers by name or brewery. Search results should link to the corresponding Beer Detail Screens.
5. **User Profile:** A simple profile screen that shows the current user's past check-ins.
All data, including beers, check-ins, ratings, and user follows, must be stored in a persistent database and linked to the appropriate user. The platform will handle user authentication and accounts. The design should be clean and visually focused on the user-submitted photos.
@fffh
Create a "clicker" game app with the following features:
1. **Main Screen:**
* Display the user's current cash balance at the top of the screen.
* Feature a large, central button that the user can tap. Each tap should increase the user's cash balance.
* The initial value of each click is $1.
2. **Upgrades System:**
* Display a list of available upgrades that the user can purchase with their cash.
* Each upgrade increases the amount of cash earned per click (the "click multiplier").
* The upgrades are:
* **Cost: $5**, Multiplier: **2x**
* **Cost: $50**, Multiplier: **5x**
* **Cost: $300**, Multiplier: **16x**
* **Cost: $10,000**, Multiplier: **100x**
* **Cost: $100,000**, Multiplier: **1000x**
* **Cost: $1,000,000**, Multiplier: **10,000x**
* A user should only be able to purchase an upgrade if they have enough cash.
* Once an upgrade is purchased, the cost should be deducted from the user's balance, and their cash-per-click value should be updated immediately. The purchased upgrade should no longer be available.
3. **Backend and Data:**
* Use a database to store each user's progress.
* The user's current cash balance and their current click multiplier must be saved persistently. When the user re-opens the app, their progress should be loaded automatically.
* All data should be linked to the currently logged-in user.
@kamtothebambam
Create a video-sharing app that supports both short-form and long-form video content. The app should have the following features:
1. **Dual Home Feeds:**
* The app should open to a tabbed interface.
* **"Shorts" Tab:** A full-screen, vertical, auto-playing feed for discovering short videos. Users can swipe up and down to navigate between videos.
* **"Videos" Tab:** A browsable feed for long-form content, displaying videos as a list or grid with a thumbnail, title, creator name, and view count.
2. **Video Player Experience:**
* **Shorts Player:** The UI for liking, commenting, and sharing should be overlaid on the video.
* **Long-Form Player:** Tapping a long-form video opens a dedicated player screen with standard video controls (play/pause, timeline scrubber), video title, description, and a comments section below.
3. **Video Creation and Upload:**
* A prominent button for users to create content.
* When uploading, the user must specify if the video is "Short" or "Long-Form."
* Users can upload from their device library or record directly in the app. The video in the attachment `https://user-images.githubusercontent.com/12345/67890.mov` is a good example of the type of video content to expect.
* Users must add a title to their video. A description is optional.
4. **User Interaction:**
* Users can like and comment on all videos.
* Users can follow creators.
* The "Shorts" feed should prioritize content from followed creators and recommend new content.
5. **Creator Profile Page:**
* Accessible by tapping a creator's username.
* The profile should have separate, tabbed sections displaying grids of the user's "Shorts" and "Long-Form" videos.
All videos, comments, likes, and follower relationships should be stored persistently in a database and linked to the correct users.
@wadimus81![Here's **RetroForge AI** – a single-app solution that transforms any classic ROM into a polished Ludo.ai game concept with ready-to-use asset prompts and development roadmap:
---
### 🧩 **RetroForge AI: One-Click ROM-to-Concept Engine**
```mermaid
graph LR
A[Upload ROM] --> B(ROM Analyzer)
B --> C[Generate Ludo.ai Concept]
C --> D[Auto-Create Asset Prompts]
D --> E[Build Development Roadmap]
E --> F[Export to Ludo.ai]
```
---
### 🏍️ **Road Rash Example Workflow**
#### **1. Upload & ROM Analysis**
- **Input**: `Road_Rash_III_USA.bin`
- **Output**:
```json
{
"game": "Road Rash III (Genesis)",
"core_mechanics": ["motorcycle_racing", "melee_combat", "police_evasion"],
"art_style": "16-bit_gritty_grunge",
"key_assets": ["bikes", "riders", "weapons", "highway_environments"]
}
```
#### **2. Auto-Generated Ludo.ai Concept**
**Title**: *Asphalt Outlaws: Highway Wars*
**Core Pitch**:
*"Open-world motorcycle combat where rival gangs battle for control of 1990s California highways. Features destructible environments, gang reputation systems, and 4K HDR neo-retro visuals."*
**Key Features**:
- Dynamic weather affecting bike handling
- Procedurally generated police raids
- RPG-style gang progression
#### **3. Asset Prompts (Ready for Ludo.ai)**
| **Asset Type** | **Ludo.ai Prompt** |
|----------------|-------------------|
| **Bikes** | `"1991 Harley-Davidson Fat Boy, matte black with chrome exhaust pipes, leather saddlebags. Stylized low-poly model with PBR materials. Grunge aesthetic."` |
| **Riders** | `"Grunge outlaw biker: ripped denim vest, tattooed arms, mirrored sunglasses. Animated bandana physics. 4K texture with sweat effects."` |
| **Environments** | `"California coastal highway at sunset: broken guard rails, oil slicks, police roadblocks. Parallax scrolling with 4K PBR textures."` |
| **Weapons** | `"Spiked baseball bat wrapped in barbed wire. Blood stains on handle. Low-poly with high-res damage decals."` |
| **UI Elements** | `"Retro CRT HUD: neon-tinted speedometer, cracked health bars, VHS-style mission alerts."` |
#### **4. Development Roadmap**
```mermaid
gantt
title Road Rash Remake Timeline
dateFormat YYYY-MM-DD
section Core Development
Bike Physics System :2024-08-01, 30d
Combat Integration :2024-08-15, 30d
section Content
Highway Environment Kit :2024-09-01, 45d
Gang Reputation System :2024-09-10, 25d
section Polishing
Weather Effects :2024-10-01, 20d
Retro Filter Suite :2024-10-15, 15d
```
---
### 🖥️ **App Interface Preview**
**1. ROM Upload Screen**
- Drag-and-drop ROM file
- Auto-detects platform (Genesis/SNES/NES)
**2. Concept Customizer**
```python
# Customization sliders
art_style = slider("Retro ↔ Modern", value=70%)
violence = toggle("Arcade Violence", ON)
multiplayer = select("1P / 2P / Online")
```
**3. Asset Prompt Studio**

*Real-time Ludo.ai preview as you edit prompts*
**4. Export Panel**
- One-click package:
- Ludo.ai project file
- Asset prompt CSV
- Development roadmap ICS
- Legal compliance report
---
### ⚙️ **Technical Backend**
- **ROM Analysis**: Custom ML model trained on 50,000+ game patterns
- **Prompt Engine**: Fine-tuned Llama 3 for game asset description
- **Ludo.ai Integration**: Direct API pipeline for concept → prototype
- **Legal Shield**: Auto-modifies prompts to avoid copyright (e.g., changes "Harley" → "Steel Horse")
---
### 🌟 **Unique Features**
1. **Style Transfer**
`Apply "90s VHS filter" to all generated assets`
2. **Mechanics Scanner**
Auto-detects glitches → suggests modern implementations (e.g., "Wall-ride bug → intentional skill move")
3. **Platform Optimizer**
Generates separate prompts for Switch/PS5/Mobile
---
### 🚀 **Get Started with Any Game**
1. **For Terminator vs. RoboCop**:
```prompt
"Side-scrolling beat 'em up: cybernetic officers vs. chrome skeletons.
Destructible city environments, dismemberment system, CRT scanlines."
```
- *Auto-outputs 12 ready-to-use Ludo.ai prompts*
2. **For Arch Rivals Basketball**:
```prompt
"Street basketball brawler: 90s cartoon aesthetics.
Court hazards, special dunk animations, multiplayer taunts."
```
---
### 💰 **Pricing**
- **Free Tier**: 1 concept/month
- **Pro ($15/mo)**: Unlimited concepts + priority Ludo.ai rendering
- **Studio ($50/mo)**: Team collaboration + legal clearance reports
---
**RetroForge AI eliminates concept-to-prototype friction** – transforming your ROM into a production-ready Ludo.ai project in under 10 minutes. No more juggling tools; just pure creative momentum.
> *"Your childhood favorites – now reborn with AI precision."*](https://s.asim.sh/images/Es_AAN3s_P1S8T9Bzl847.jpeg)
Here's **RetroForge AI** – a single-app solution that transforms any classic ROM into a polished Ludo.ai game concept with ready-to-use asset prompts and development roadmap:
---
### 🧩 **RetroForge AI: One-Click ROM-to-Concept Engine**
```mermaid
graph LR
A[Upload ROM] --> B(ROM Analyzer)
B --> C[Generate Ludo.ai Concept]
C --> D[Auto-Create Asset Prompts]
D --> E[Build Development Roadmap]
E --> F[Export to Ludo.ai]
```
---
### 🏍️ **Road Rash Example Workflow**
#### **1. Upload & ROM Analysis**
- **Input**: `Road_Rash_III_USA.bin`
- **Output**:
```json
{
"game": "Road Rash III (Genesis)",
"core_mechanics": ["motorcycle_racing", "melee_combat", "police_evasion"],
"art_style": "16-bit_gritty_grunge",
"key_assets": ["bikes", "riders", "weapons", "highway_environments"]
}
```
#### **2. Auto-Generated Ludo.ai Concept**
**Title**: *Asphalt Outlaws: Highway Wars*
**Core Pitch**:
*"Open-world motorcycle combat where rival gangs battle for control of 1990s California highways. Features destructible environments, gang reputation systems, and 4K HDR neo-retro visuals."*
**Key Features**:
- Dynamic weather affecting bike handling
- Procedurally generated police raids
- RPG-style gang progression
#### **3. Asset Prompts (Ready for Ludo.ai)**
| **Asset Type** | **Ludo.ai Prompt** |
|----------------|-------------------|
| **Bikes** | `"1991 Harley-Davidson Fat Boy, matte black with chrome exhaust pipes, leather saddlebags. Stylized low-poly model with PBR materials. Grunge aesthetic."` |
| **Riders** | `"Grunge outlaw biker: ripped denim vest, tattooed arms, mirrored sunglasses. Animated bandana physics. 4K texture with sweat effects."` |
| **Environments** | `"California coastal highway at sunset: broken guard rails, oil slicks, police roadblocks. Parallax scrolling with 4K PBR textures."` |
| **Weapons** | `"Spiked baseball bat wrapped in barbed wire. Blood stains on handle. Low-poly with high-res damage decals."` |
| **UI Elements** | `"Retro CRT HUD: neon-tinted speedometer, cracked health bars, VHS-style mission alerts."` |
#### **4. Development Roadmap**
```mermaid
gantt
title Road Rash Remake Timeline
dateFormat YYYY-MM-DD
section Core Development
Bike Physics System :2024-08-01, 30d
Combat Integration :2024-08-15, 30d
section Content
Highway Environment Kit :2024-09-01, 45d
Gang Reputation System :2024-09-10, 25d
section Polishing
Weather Effects :2024-10-01, 20d
Retro Filter Suite :2024-10-15, 15d
```
---
### 🖥️ **App Interface Preview**
**1. ROM Upload Screen**
- Drag-and-drop ROM file
- Auto-detects platform (Genesis/SNES/NES)
**2. Concept Customizer**
```python
# Customization sliders
art_style = slider("Retro ↔ Modern", value=70%)
violence = toggle("Arcade Violence", ON)
multiplayer = select("1P / 2P / Online")
```
**3. Asset Prompt Studio**

*Real-time Ludo.ai preview as you edit prompts*
**4. Export Panel**
- One-click package:
- Ludo.ai project file
- Asset prompt CSV
- Development roadmap ICS
- Legal compliance report
---
### ⚙️ **Technical Backend**
- **ROM Analysis**: Custom ML model trained on 50,000+ game patterns
- **Prompt Engine**: Fine-tuned Llama 3 for game asset description
- **Ludo.ai Integration**: Direct API pipeline for concept → prototype
- **Legal Shield**: Auto-modifies prompts to avoid copyright (e.g., changes "Harley" → "Steel Horse")
---
### 🌟 **Unique Features**
1. **Style Transfer**
`Apply "90s VHS filter" to all generated assets`
2. **Mechanics Scanner**
Auto-detects glitches → suggests modern implementations (e.g., "Wall-ride bug → intentional skill move")
3. **Platform Optimizer**
Generates separate prompts for Switch/PS5/Mobile
---
### 🚀 **Get Started with Any Game**
1. **For Terminator vs. RoboCop**:
```prompt
"Side-scrolling beat 'em up: cybernetic officers vs. chrome skeletons.
Destructible city environments, dismemberment system, CRT scanlines."
```
- *Auto-outputs 12 ready-to-use Ludo.ai prompts*
2. **For Arch Rivals Basketball**:
```prompt
"Street basketball brawler: 90s cartoon aesthetics.
Court hazards, special dunk animations, multiplayer taunts."
```
---
### 💰 **Pricing**
- **Free Tier**: 1 concept/month
- **Pro ($15/mo)**: Unlimited concepts + priority Ludo.ai rendering
- **Studio ($50/mo)**: Team collaboration + legal clearance reports
---
**RetroForge AI eliminates concept-to-prototype friction** – transforming your ROM into a production-ready Ludo.ai project in under 10 minutes. No more juggling tools; just pure creative momentum.
> *"Your childhood favorites – now reborn with AI precision."*
@tessamurphy58
*App Name:** Hooked Network
**Purpose:** Hooked Network is a unique platform that connects crochet enthusiasts, designers, and businesses worldwide, providing a space to create, share, and sell crochet patterns and handmade items.
**Key Features:**
1. **Design Tool:** Create custom crochet patterns using an intuitive and user-friendly design tool, allowing users to bring their creative visions to life.
2. **Pattern Marketplace:** Browse, buy, and sell unique crochet patterns from talented designers around the world, fostering a global community of crochet enthusiasts.
3. **Handmade Crochet Boutique:** Showcase and sell your handmade crochet items, such as jumpers, dresses, hats, and blankets, to customers and businesses worldwide.
4. **Business Collaborations:** Connect with businesses looking for custom crochet designs or handmade items for their stores, opening up opportunities for designers and crafters to expand their reach.
5. **Social Networking:** Join a thriving community of crochet lovers, share your projects and tips, follow other creators, and engage in discussions to learn and grow together.
6. **Workshops and Tutorials:** Access a library of video tutorials and workshops led by crochet experts, covering various techniques and tips for beginners and advanced crafters alike.
7. **Challenges and Competitions:** Participate in fun crochet challenges and competitions, showcasing your skills and creativity while earning recognition and prizes.
8. **Custom Requests:** Accept custom requests from customers looking for personalized designs and handmade items, providing a unique and tailored experience for both buyers and sellers.
**Impact:** Hooked Network fosters a collaborative and supportive global community of crochet enthusiasts, designers, and businesses, providing opportunities for growth, creativity, and entrepreneurship in the world of crochet.
@nws1119
Create a native mobile app for fans of Christopher Nolan's films, called "Nolan Cinema". The app will focus on his G, PG, and PG-13 rated movies, serving as a definitive guide and community hub.
Core features should include:
1. **Filmography Screen:**
* Display a complete, scrollable list of all Christopher Nolan's feature films rated G, PG, or PG-13, ordered chronologically from newest to oldest.
* Each list item must show the movie poster, title, release year, and its MPAA rating (e.g., "PG-13").
* Include filter buttons (e.g., "G", "PG", "PG-13", "All") at the top of the screen to allow users to easily filter the list by rating.
2. **Movie Detail Screen:**
* Tapping a film opens a detailed view with:
* A high-resolution poster/banner.
* A brief synopsis.
* Key information (Director, Writers, Release Date, MPAA Rating).
* A "Mark as Watched" button.
* A personal rating system (e.g., 1-5 stars).
* A section to write and save a personal review.
3. **My Cinema (Profile Screen):**
* A dedicated screen for the user to see their own activity.
* Display a list of all movies they have marked as "Watched".
* Show their personal ratings and reviews for each film.
* All this data must be saved persistently and linked to the individual user's account.
4. **Discussion Forum:**
* A simple forum where users can create posts about specific movies or general topics.
* Users can reply to posts, creating discussion threads.
* Each post and comment should be linked to the user who created it.
The app should have a sleek, modern, and dark theme, reminiscent of the aesthetic of Nolan's films. All movie information (including MPAA ratings) and user-specific data (watched status, ratings, reviews, posts) must be stored in a database.
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