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lab391@lab391
Boom Boom’s Big Adventure – A Dog Life Simulator   Create an immersive, open-world single-player dog simulation game where players take on the role of Boom Boom, a red-haired Cavapoo exploring a dynamic metropolitan neighborhood. Players can interact with humans, objects, and other dogs, participate in activities, and shape their dog’s reputation—either as the most beloved pup in the city or a mischievous troublemaker. The game features AI-driven interactions, unlockable areas, and a variety of dog-friendly activities for endless adventures.  Dog Customization & Progression  Players start as Boom Boom, a red-haired Cavapoo, but can unlock and customize additional dog characters as they progress.  Default Character: 	•	Name: Boom Boom (cannot be changed) 	•	Breed: Cavapoo (mix of Cavalier King Charles Spaniel & Poodle) 	•	Fur Color: Red 	•	Temperament Options: Playful, Mischievous, Loyal, Adventurous, Lazy 	•	Accessories: Sweaters, bandanas, booties, raincoats, sunglasses, hats 	•	Reputation System: 	•	Good Dog: Loved by locals, gets treats, access to exclusive areas. 	•	Troublemaker: Avoids dog catchers, sneaks into places, steals food.  Unlockable Dog Friends (AI Companions):  Boom Boom can befriend, adopt, or compete with AI-driven dogs, each with unique traits. 	•	Ruta (Golden Retriever) – Friendly and social, loves fetch. 	•	Blixa (schnauzer ) – Tough but lovable, enjoys guarding areas. 	•	Kat (Poodle) – Fast and curious, sneaks into places easily. 	•	Clover (Husky) – Energetic, loves running, but howls loudly. 	•	Rocky (Mutt) – Stray dog that players can rescue and adopt.  Expanded Neighborhoods & Locations  Beyond the core metropolitan setting, players can unlock new areas through exploration and achievements.  Base City Map Includes: 	•	Bustling Streets: Navigate crowded sidewalks, dodge traffic, interact with pedestrians. 	•	Central Park: Dig for treasures, play fetch, meet NPC dogs. 	•	Subway System: Ride trains, sneak aboard, or escape animal control. 	•	Apartment Buildings & Rooftops: Find hidden paths, play with NPC owners.  Expansion Locations: 	•	Luxury Neighborhoods: Fancy gardens, gated mansions, high-end dog spas. 	•	The Docks & Waterfront: Chase seagulls, swim, find seafood scraps. 	•	Underground Sewers: A secret dog-only network for mischief and exploration. 	•	Dog-Friendly Beach: Dig in the sand, surf waves, play frisbee. 	•	Countryside Retreat: Rolling hills, farm animals, open fields to run.  Dynamic AI & Human Interactions 	•	Randomized NPCs: Some love dogs, others fear or ignore them. 	•	Stray Dog Encounters: Help or challenge other wandering dogs. 	•	City Events: Parades, food festivals, and protests change daily experiences. 	•	Animal Control Threat: Mischievous dogs must evade capture or charm their way out.  Mini-Games & Challenges 	•	Food Snatcher: Steal food without getting caught. 	•	Scent Tracking: Find lost items or locate the way home. 	•	Obstacle Course: Compete in agility challenges. 	•	Escape the Bath: Run from a bath-loving human before getting soaked. 	•	Pigeon Chase: Scatter as many pigeons as possible in 30 seconds.  Final Features:  ✅ Single-Player Open-World Exploration ✅ Unlockable Dog Friends & AI Companions ✅ Massive City with Expansion Locations ✅ AI-Driven Humans & Animals for Dynamic Interaction ✅ Reputation-Based Gameplay – Be a Good Dog or a Mischief Maker ✅ Regular Seasonal Updates & Events  Summary:  This game is an open-world, single-player dog simulation adventure, letting players live the life of Boom Boom, a red-haired Cavapoo exploring the city. Whether playing fetch, sneaking food, befriending other dogs, or causing adorable chaos, players shape Boom Boom’s journey through their choices.  Add a voice system for barking, a trick training mechanic, and a dog adoption storyline.
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Boom Boom’s Big Adventure – A Dog Life Simulator Create an immersive, open-world single-player dog simulation game where players take on the role of Boom Boom, a red-haired Cavapoo exploring a dynamic metropolitan neighborhood. Players can interact with humans, objects, and other dogs, participate in activities, and shape their dog’s reputation—either as the most beloved pup in the city or a mischievous troublemaker. The game features AI-driven interactions, unlockable areas, and a variety of dog-friendly activities for endless adventures. Dog Customization & Progression Players start as Boom Boom, a red-haired Cavapoo, but can unlock and customize additional dog characters as they progress. Default Character: • Name: Boom Boom (cannot be changed) • Breed: Cavapoo (mix of Cavalier King Charles Spaniel & Poodle) • Fur Color: Red • Temperament Options: Playful, Mischievous, Loyal, Adventurous, Lazy • Accessories: Sweaters, bandanas, booties, raincoats, sunglasses, hats • Reputation System: • Good Dog: Loved by locals, gets treats, access to exclusive areas. • Troublemaker: Avoids dog catchers, sneaks into places, steals food. Unlockable Dog Friends (AI Companions): Boom Boom can befriend, adopt, or compete with AI-driven dogs, each with unique traits. • Ruta (Golden Retriever) – Friendly and social, loves fetch. • Blixa (schnauzer ) – Tough but lovable, enjoys guarding areas. • Kat (Poodle) – Fast and curious, sneaks into places easily. • Clover (Husky) – Energetic, loves running, but howls loudly. • Rocky (Mutt) – Stray dog that players can rescue and adopt. Expanded Neighborhoods & Locations Beyond the core metropolitan setting, players can unlock new areas through exploration and achievements. Base City Map Includes: • Bustling Streets: Navigate crowded sidewalks, dodge traffic, interact with pedestrians. • Central Park: Dig for treasures, play fetch, meet NPC dogs. • Subway System: Ride trains, sneak aboard, or escape animal control. • Apartment Buildings & Rooftops: Find hidden paths, play with NPC owners. Expansion Locations: • Luxury Neighborhoods: Fancy gardens, gated mansions, high-end dog spas. • The Docks & Waterfront: Chase seagulls, swim, find seafood scraps. • Underground Sewers: A secret dog-only network for mischief and exploration. • Dog-Friendly Beach: Dig in the sand, surf waves, play frisbee. • Countryside Retreat: Rolling hills, farm animals, open fields to run. Dynamic AI & Human Interactions • Randomized NPCs: Some love dogs, others fear or ignore them. • Stray Dog Encounters: Help or challenge other wandering dogs. • City Events: Parades, food festivals, and protests change daily experiences. • Animal Control Threat: Mischievous dogs must evade capture or charm their way out. Mini-Games & Challenges • Food Snatcher: Steal food without getting caught. • Scent Tracking: Find lost items or locate the way home. • Obstacle Course: Compete in agility challenges. • Escape the Bath: Run from a bath-loving human before getting soaked. • Pigeon Chase: Scatter as many pigeons as possible in 30 seconds. Final Features: ✅ Single-Player Open-World Exploration ✅ Unlockable Dog Friends & AI Companions ✅ Massive City with Expansion Locations ✅ AI-Driven Humans & Animals for Dynamic Interaction ✅ Reputation-Based Gameplay – Be a Good Dog or a Mischief Maker ✅ Regular Seasonal Updates & Events Summary: This game is an open-world, single-player dog simulation adventure, letting players live the life of Boom Boom, a red-haired Cavapoo exploring the city. Whether playing fetch, sneaking food, befriending other dogs, or causing adorable chaos, players shape Boom Boom’s journey through their choices. Add a voice system for barking, a trick training mechanic, and a dog adoption storyline.

lab391@lab391
Create an app to play the card game Scout. The aim of the game

To win, you’ll need to play your cards wisely, laying down sets that beat the one on the table.

To set up a 3-5 player game

Pick a starting player and give them the starting token.
Give everyone a scout and show chip.
Place the scout chips in the centre of the table.
In a 3 player game, return all cards with a 10 on them to the box.
For 4 players , remove the card with the 9 and 10 on it.
For 5 players, use every card.
Shuffle the remaining deck and give each player the following:

12 cards for a 3 player game.
11 cards for 4 players.
9 cards for 5 players.
Do not show anyone your hand, or rearrange the order or orientation of your cards.

To play the game

Each card has 2 numbers on. The card counts as the number on the top left half. Before you start, you may choose to flip your hand over entirely to use the numbers on the other half instead.

Then, take it in turns to either ‘show’ a set of cards, by laying them down on the table, or ‘scout’ for a new card.

Show cards

To ‘show’ a set of cards , they must beat the ‘active’ set currently on the table.

A set can be one or more cards, either matching numbers, or a ‘run’ of consecutive numbers in ascending or descending order.
If you show more than one card, they must all be in a row next to each other in your hand - you can’t change their order.
If your set beats the active one, replace it with yours and keep the cards you replaced face down by you.

Sets beat others if they have more cards in.
Sets of matching numbers beat sets of consecutive numbers.
If the type of set and number of cards are the same, the one with the lowest value card loses.
If a set matches one on the table, you cannot place it
If nothing is on the table, place whatever set you like.
Scout cards

Your second option is to scout for a card, by taking it from the active set on the table.

If there’s more than one card in the set, you must take one of the cards on the edge.

Place the card you scout anywhere in your hand, whichever way you like.
The owner of the set you took from gets a scout token.
Scout and show

The final action you can do is scout for a card and then show a set afterwards on the same go.

You can only do this once a round and must spend your scout and show token to do so.

Game end and scoring

Keep playing until either; a single  player runs out of cards OR after someone has placed a set, all other players cannot, or did not beat it. In either case, the round ends immediately and scoring begins.

Gain 1 point for each face down card and scout token you own.
Lose 1 point for Each card left in your hand, unless you’re the player who ended the round because no one beat your set, they lose nothing.
Then start a fresh round, with the player to the left being the new first player.

After playing as many rounds as there are players, whoever has the most points wins!

If it's a tie, share the victory.

All cards are unique and no cards have the sadness number on both sides
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Create an app to play the card game Scout. The aim of the game To win, you’ll need to play your cards wisely, laying down sets that beat the one on the table. To set up a 3-5 player game Pick a starting player and give them the starting token. Give everyone a scout and show chip. Place the scout chips in the centre of the table. In a 3 player game, return all cards with a 10 on them to the box. For 4 players , remove the card with the 9 and 10 on it. For 5 players, use every card. Shuffle the remaining deck and give each player the following: 12 cards for a 3 player game. 11 cards for 4 players. 9 cards for 5 players. Do not show anyone your hand, or rearrange the order or orientation of your cards. To play the game Each card has 2 numbers on. The card counts as the number on the top left half. Before you start, you may choose to flip your hand over entirely to use the numbers on the other half instead. Then, take it in turns to either ‘show’ a set of cards, by laying them down on the table, or ‘scout’ for a new card. Show cards To ‘show’ a set of cards , they must beat the ‘active’ set currently on the table. A set can be one or more cards, either matching numbers, or a ‘run’ of consecutive numbers in ascending or descending order. If you show more than one card, they must all be in a row next to each other in your hand - you can’t change their order. If your set beats the active one, replace it with yours and keep the cards you replaced face down by you. Sets beat others if they have more cards in. Sets of matching numbers beat sets of consecutive numbers. If the type of set and number of cards are the same, the one with the lowest value card loses. If a set matches one on the table, you cannot place it If nothing is on the table, place whatever set you like. Scout cards Your second option is to scout for a card, by taking it from the active set on the table. If there’s more than one card in the set, you must take one of the cards on the edge. Place the card you scout anywhere in your hand, whichever way you like. The owner of the set you took from gets a scout token. Scout and show The final action you can do is scout for a card and then show a set afterwards on the same go. You can only do this once a round and must spend your scout and show token to do so. Game end and scoring Keep playing until either; a single player runs out of cards OR after someone has placed a set, all other players cannot, or did not beat it. In either case, the round ends immediately and scoring begins. Gain 1 point for each face down card and scout token you own. Lose 1 point for Each card left in your hand, unless you’re the player who ended the round because no one beat your set, they lose nothing. Then start a fresh round, with the player to the left being the new first player. After playing as many rounds as there are players, whoever has the most points wins! If it's a tie, share the victory. All cards are unique and no cards have the sadness number on both sides

annastk@annastk
Please make me a silly but cute baby duck portrayed in a cartoonish style, with no background, that pops up a speech bubble with set phrases and animates a quack facial expression everytime it’s tapped. Keep the speech bubble on screen until the duck is tapped again. 

Make the Duck Say the following things in order: “Hi I’m Quackie, Anna’s aSim Resume duckling!” “Anna’s got over 3 years of experience creating intuitive user experiences, and loves working with users to create products that really support them.” “Anna’s got experience in AI/ML, B2B, SaaS, and games! “Anna has a bachelor’s degree in Human-Centered Design & Engineering from the University of Washington. She studied UX and product design, User-centered practices, user research, design deliverables, and various coding languages.” “Over the past 3 years, Anna supported a start up in product and UX design by designing and managing over 50% of the product’s features and managing design administrative tasks.” “Check out the full resume below to see more details about Anna’s experience.” “Thanks for squeaking to me! :)” 

Underneath the duck, please Include a button that says “Check out my Portfolio! Please email me for the case study password.” That links to the website: https://www.annastk.com/

Underneath the button, include the following text in Dropdowns (title of dropdown is in caps, followed by the information in quotes inside the dropdown): 

CONTACT ME - “Send me an email at annastk@live.com! “

SUMMARY - 
“Product Designer with 3+ years of experience creating intuitive user experiences for complex applications, including AI/ML, B2B, and SaaS products. Proven track record in simplifying complex processes, designing for data visualizations, and developing user-friendly interfaces for non-technical users, contributing to product growth from 0 users to 30+ teams in 2 years. Experienced in conducting user research, usability testing, and iterating designs based on user feedback. Skilled in working with cross-functional teams in fast-paced environments and advocating for user-centered design principles.”

TOOLS - “Figma, Figjam, Sketch, Adobe XD, Miro, Jira, and Microsoft Office”

UX - “User Research, Usability Testing, User-Centered Design, Interactive Prototyping, Data Visualization, Wireframing, Prototyping, A/B Testing, Iteration, and Design Systems
Programming - Java, Python, CSS, HTML, JavaScript, and SQL”

LANGUAGE - “Spanish - English Bilingual”

EXPERIENCE
“Product/UX Designer
Live Aware Labs, Seattle, WA - June 2022 – June 2024
■ Founding Product/UX Designer, right-hand to the Director of Product, leading the creation of the team design process based on human-centered design principles, developing the team onboarding process, and responsible for design team administrative, leadership, sales, and facilitation duties.
■ Collaborated and coordinated with design, marketing, and engineering teams to implement new features, maintain a design system, and ensure seamless integration of design and functionality in an agile, sprint-based environment, delivering weeks ahead of schedule.
■ Conceptualized features considering customer needs, pain points, and feedback, contributing to a 100% increase in enterprise sales.
■ Designed over 50% of B2B SaaS GenAI/ML platform product features, including conceptual and visual elements such as user flows, journey maps, sketches, wireframes, and prototypes.
■ Created complex AR data collection and visualization features for web, desktop, and mobile apps, ensuring designs met usability standards and best practices.
■ Developed comprehensive design documentation and communicated designs to stakeholders through live demonstrations and video formats.
■ Conducted user research and interviews, interpreting qualitative and quantitative feedback and creating actionable insights to improve customer satisfaction.
■ Promoted the product at conferences, met with potential customers, and assisted in securing sales.

Associate UX Researcher
Live Aware Labs, Seattle, WA - June 2021 – June 2022
■ Designed and executed usability studies for 3D and AR games, effectively capturing and analyzing playtester sentiments and improving user experience.
■ Optimized study efficiency, recruitment processes, and participant engagement.
Product & UX Designer for 

EGRASS, Improving Storm Simulations in Puerto Rico University of Washington, Pacific Northwest National Labs (PNNL), U.S. D.O.E - January 2022 – June 2022
■ Developed a comprehensive design plan for complex data visualization desktop/mobile
applications, adhering to specific requirements for storm simulations in Puerto Rico.
■ Managed the design phase of product development, including leading ideation sessions, delegating tasks, and overseeing design approval processes.
■ Collaborated with PNNL and U.S. D.O.E. stakeholders to ensure alignment of design solutions with project objectives and user needs.”


EDUCATION - “
University of Washington, Seattle
Bachelor of Science in Human-Centered Design & Engineering “
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Please make me a silly but cute baby duck portrayed in a cartoonish style, with no background, that pops up a speech bubble with set phrases and animates a quack facial expression everytime it’s tapped. Keep the speech bubble on screen until the duck is tapped again. 

Make the Duck Say the following things in order: “Hi I’m Quackie, Anna’s aSim Resume duckling!” “Anna’s got over 3 years of experience creating intuitive user experiences, and loves working with users to create products that really support them.” “Anna’s got experience in AI/ML, B2B, SaaS, and games! “Anna has a bachelor’s degree in Human-Centered Design & Engineering from the University of Washington. She studied UX and product design, User-centered practices, user research, design deliverables, and various coding languages.” “Over the past 3 years, Anna supported a start up in product and UX design by designing and managing over 50% of the product’s features and managing design administrative tasks.” “Check out the full resume below to see more details about Anna’s experience.” “Thanks for squeaking to me! :)” Underneath the duck, please Include a button that says “Check out my Portfolio! Please email me for the case study password.” That links to the website: https://www.annastk.com/ Underneath the button, include the following text in Dropdowns (title of dropdown is in caps, followed by the information in quotes inside the dropdown): CONTACT ME - “Send me an email at [email protected]! “ SUMMARY - “Product Designer with 3+ years of experience creating intuitive user experiences for complex applications, including AI/ML, B2B, and SaaS products. Proven track record in simplifying complex processes, designing for data visualizations, and developing user-friendly interfaces for non-technical users, contributing to product growth from 0 users to 30+ teams in 2 years. Experienced in conducting user research, usability testing, and iterating designs based on user feedback. Skilled in working with cross-functional teams in fast-paced environments and advocating for user-centered design principles.” TOOLS - “Figma, Figjam, Sketch, Adobe XD, Miro, Jira, and Microsoft Office” UX - “User Research, Usability Testing, User-Centered Design, Interactive Prototyping, Data Visualization, Wireframing, Prototyping, A/B Testing, Iteration, and Design Systems Programming - Java, Python, CSS, HTML, JavaScript, and SQL” LANGUAGE - “Spanish - English Bilingual” EXPERIENCE “Product/UX Designer Live Aware Labs, Seattle, WA - June 2022 – June 2024 ■ Founding Product/UX Designer, right-hand to the Director of Product, leading the creation of the team design process based on human-centered design principles, developing the team onboarding process, and responsible for design team administrative, leadership, sales, and facilitation duties. ■ Collaborated and coordinated with design, marketing, and engineering teams to implement new features, maintain a design system, and ensure seamless integration of design and functionality in an agile, sprint-based environment, delivering weeks ahead of schedule. ■ Conceptualized features considering customer needs, pain points, and feedback, contributing to a 100% increase in enterprise sales. ■ Designed over 50% of B2B SaaS GenAI/ML platform product features, including conceptual and visual elements such as user flows, journey maps, sketches, wireframes, and prototypes. ■ Created complex AR data collection and visualization features for web, desktop, and mobile apps, ensuring designs met usability standards and best practices. ■ Developed comprehensive design documentation and communicated designs to stakeholders through live demonstrations and video formats. ■ Conducted user research and interviews, interpreting qualitative and quantitative feedback and creating actionable insights to improve customer satisfaction. ■ Promoted the product at conferences, met with potential customers, and assisted in securing sales. Associate UX Researcher Live Aware Labs, Seattle, WA - June 2021 – June 2022 ■ Designed and executed usability studies for 3D and AR games, effectively capturing and analyzing playtester sentiments and improving user experience. ■ Optimized study efficiency, recruitment processes, and participant engagement. Product & UX Designer for 

EGRASS, Improving Storm Simulations in Puerto Rico University of Washington, Pacific Northwest National Labs (PNNL), U.S. D.O.E - January 2022 – June 2022 ■ Developed a comprehensive design plan for complex data visualization desktop/mobile applications, adhering to specific requirements for storm simulations in Puerto Rico. ■ Managed the design phase of product development, including leading ideation sessions, delegating tasks, and overseeing design approval processes. ■ Collaborated with PNNL and U.S. D.O.E. stakeholders to ensure alignment of design solutions with project objectives and user needs.” EDUCATION - “ University of Washington, Seattle Bachelor of Science in Human-Centered Design & Engineering “

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