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@rankott
Build a native mobile app for an open-world, turn-based furry RPG, incorporating the following features:
**1. Character Creation & Progression:**
* On starting a "New Game," present the user with a character selection screen.
* Allow the player to choose between four male characters: a Skunk, a Fox, a Wolf, or an Otter.
* Implement a simple leveling system. The player character gains experience points (XP) from winning battles and completing quests.
* Upon reaching certain level milestones, the character unlocks new, unique attacks.
**2. Turn-Based Combat System:**
* All characters start with two basic attacks: "Scratch" and "Bite."
* Implement the following unique, unlockable attacks for each character, complete with simple animations:
* **Wolf:** "Power Spray"
* **Skunk:** "Acid Fart"
* **Otter:** "Golden Splash"
* **Fox:** "Vulpine Trick"
* The combat screen UI should display the player's available attacks as buttons.
**3. World Interaction & Enemies:**
* Enemies (mobs) should be visible on the overworld map. Combat is initiated only when the player character makes contact with an enemy.
* Implement basic enemy AI behavior on the overworld:
* Enemies with a lower level than the player will move away when the player gets close.
* Enemies with a higher level than the player will move towards the player to initiate combat.
* Ensure that higher-level enemies are challenging but not overwhelmingly difficult.
**4. Story and Quest Structure:**
* The main story arc is about saving the world from a great evil.
* The game should start with small, local NPC quests (e.g., "find my lost item," "clear out some weak monsters").
* These initial quests should gradually introduce the player to a larger conflict, culminating in the player being recruited by the king.
* The main quest line involves defeating four "anti-hero" bosses, which are dark, corrupted versions of the four playable species (Skunk, Fox, Wolf, Otter).
* The final boss of the game must be a dark variant of the species the player chose at the beginning.
**5. General Screens & Menus:**
* **Main Menu:** "New Game," "Load Game," "Settings."
* **Pause Menu:** "Save Progress," "Load Progress," "Main Menu."
* **Settings Menu:** Include a "Reset All Progress" option.
* **Dialogue System:** Support NPC interactions with crude, taunting, and furry-themed dialogue.
@rankott
Build a native mobile app that is a simple "Furry Clicker" game. The app should be built for both iOS and Android.
The core functionality should include:
1. **Main Game Screen:**
* Display a prominent, centrally located, clickable image of a friendly, cartoon-style furry animal (e.g., a fox).
* Show the user's current score at the top of the screen. The currency should be called "Paws".
* Display the user's passive income rate, labeled as "Paws per second" (PPS).
2. **Clicking Mechanic:**
* When the user taps the central furry character image, their "Paws" score should increase by a set amount (e.g., 1 Paw per click initially).
3. **Upgrades System:**
* Create a simple menu or button that takes the user to an "Upgrades" screen.
* This screen should list available upgrades that the user can purchase with their "Paws".
* Include at least two types of upgrades:
* **"Power Clicks":** An upgrade that increases the number of "Paws" earned per tap. The cost of this upgrade should increase each time it is purchased.
* **"Helping Paws":** An upgrade that increases the passive "Paws per second" (PPS) generation. The cost of this upgrade should also increase with each purchase.
* The user should not be able to purchase an upgrade if they do not have enough "Paws".
4. **Data Persistence:**
* The game state (current "Paws" score, number of upgrades purchased, etc.) must be saved to the device's local storage.
* When the app is closed and re-opened, the user's progress must be restored. This includes calculating and adding the "Paws" that would have been generated passively while the app was closed.
5. **General Requirements:**
* The UI should be clean, simple, and intuitive, suitable for a casual game.
* The app should not require any user login or authentication.
@heartmark007
This service provides a legitimate United States-based VoIP mobile number capable of both inbound and outbound calling and SMS/MMS messaging. The number is assigned through a registered VoIP carrier compliant with FCC and CNAM regulations, supporting E911 and number portability. The VoIP number integrates with mobile SIM devices using data or Wi-Fi via compatible VoIP apps (e.g., TextNow, Google Voice, or MySudo). It functions independently of the physical SIM number but allows full mobile experience through SIP protocol or custom API gateway. The number can receive verification codes (OTP), business calls, and peer-to-peer texts, and is suitable for personal or professional use. It is provisioned via a U.S. IP address and requires identity verification for activation, ensuring compliance with U.S. telecom standards. Compatible with iOS, Android, and desktop clients.
@heartmark007
TrueDot Vault is a unique mobile banking prototype designed entirely within the aSIMS platform (App Inventor-based Smart Interactive Mobile System). This app simulates core digital financial services, allowing users to experience the structure and flow of a modern banking interface without requiring real financial integrations. Built for educational, testing, and MVP development purposes, TrueDot Vault demonstrates how mobile banking apps like Opay, Chipper Cash, or Kuda can be reimagined using block-based logic and open-source frameworks.
The app offers a clean, user-friendly dashboard where users can register accounts, check balances, simulate fund transfers, and manage digital wallets. With its TinyDB data storage system, each transaction updates the userโs local balance in real-time, providing an offline ledger experience. Using aSIMSโ built-in Web component, TrueDot Vault can connect to mock APIs or real-time services like Firebase or Supabase for authentication and remote data storage. QR code generation and scanning features are integrated to mimic merchant payments and P2P transfers, enhancing realism.
A standout feature is the in-app virtual โDotCard,โ which acts as a simulated debit card. Users can top-up their DotCard using a test deposit system or external demo payment APIs like Paystack. Designed with modularity in mind, TrueDot Vault supports future upgrades such as KYC verification, blockchain wallet sync, or integration with real-time fiat/crypto exchanges.
While not intended for real-world financial transactions, TrueDot Vault is a pioneering showcase of what can be developed in aSIMS. It empowers students, developers, and fintech innovators to build and test digital banking solutions quickly, visually, and securely โ all within a code-free or low-code environment.
@heartmark007![Build a native mobile app that serves as an automated payment manager for the Nigerian market. The app should be built using React Native.
The core features are:
1. **Main Wallet Screen:**
* Display the current wallet balance prominently in Naira (โฆ).
* Show buttons for "Add Money" and "Send Money".
* Display a list of recent transactions (both incoming and outgoing).
2. **Add Money Screen:**
* Allow users to manually add funds to their wallet. For this initial version, simulate this by letting the user enter an amount to add.
* Include a section called "Auto-Reload Setup".
3. **Auto-Reload Setup Screen:**
* Users can enable or disable the "Auto-Reload" feature.
* If enabled, they can set a threshold (e.g., "When my balance falls below โฆ5,000").
* They can also set a top-up amount (e.g., "Reload with โฆ20,000").
* For now, assume the funds are pulled from a pre-configured, simulated bank account.
4. **Send Money / Scheduled Payments Screen:**
* Allow users to set up a new payment to a recipient.
* Users should be able to input the recipient's bank (from a list of Nigerian banks), account number, and the amount.
* Users must be able to choose if it's a "One-Time Payment" or a "Recurring Payment".
* For recurring payments, they should be able to set the frequency (e.g., daily, weekly, monthly) and a start date.
5. **Automations Management Screen:**
* A dedicated screen that lists all active "Auto-Reload" rules and all "Scheduled Payments".
* Users should be able to view the details of each automation and have the option to pause or delete it.
6. **Transaction History Screen:**
* A comprehensive list of all past transactions, including date, type (e.g., Wallet Top-up, Auto-Reload, Payment to [Recipient]), and amount.
Do not include a user login or authentication system for this prototype. The app should function for a single, anonymous user.](https://s.asim.sh/images/vsvQ4Cv9iTHZ_V0vdS6zS.jpeg)
Build a native mobile app that serves as an automated payment manager for the Nigerian market. The app should be built using React Native.
The core features are:
1. **Main Wallet Screen:**
* Display the current wallet balance prominently in Naira (โฆ).
* Show buttons for "Add Money" and "Send Money".
* Display a list of recent transactions (both incoming and outgoing).
2. **Add Money Screen:**
* Allow users to manually add funds to their wallet. For this initial version, simulate this by letting the user enter an amount to add.
* Include a section called "Auto-Reload Setup".
3. **Auto-Reload Setup Screen:**
* Users can enable or disable the "Auto-Reload" feature.
* If enabled, they can set a threshold (e.g., "When my balance falls below โฆ5,000").
* They can also set a top-up amount (e.g., "Reload with โฆ20,000").
* For now, assume the funds are pulled from a pre-configured, simulated bank account.
4. **Send Money / Scheduled Payments Screen:**
* Allow users to set up a new payment to a recipient.
* Users should be able to input the recipient's bank (from a list of Nigerian banks), account number, and the amount.
* Users must be able to choose if it's a "One-Time Payment" or a "Recurring Payment".
* For recurring payments, they should be able to set the frequency (e.g., daily, weekly, monthly) and a start date.
5. **Automations Management Screen:**
* A dedicated screen that lists all active "Auto-Reload" rules and all "Scheduled Payments".
* Users should be able to view the details of each automation and have the option to pause or delete it.
6. **Transaction History Screen:**
* A comprehensive list of all past transactions, including date, type (e.g., Wallet Top-up, Auto-Reload, Payment to [Recipient]), and amount.
Do not include a user login or authentication system for this prototype. The app should function for a single, anonymous user.
@walls
Build a native mobile app for AI video generation. The app should be designed for simplicity and direct use.
Core functionality requirements:
1. **Main Generation Screen:** This will be the primary screen of the app. It should feature:
* A toggle or tabs to select between two modes: "Text-to-Video" and "Image-to-Video".
* A text input field for users to write their video description prompt.
* An "Upload Image" button that allows users to select an image from their device's gallery. This is used for the "Image-to-Video" mode.
* A prominent "Generate Video" button.
2. **Video Generation Flow:**
* Upon tapping "Generate Video", the app should display a loading state to indicate that the video is being processed. This could be a progress bar or a simple animation.
* The app will interface with a hypothetical external API (like Google Veo 3) for the video and audio generation. You can simulate this with a placeholder function that returns a sample video and audio file after a delay.
* Crucially, every video generation request must also request and include a relevant, AI-generated audio track.
3. **Results Screen:**
* After generation is complete, the app should navigate to a results screen.
* This screen will display the generated video in a player with standard controls (play, pause, scrub). The audio should play automatically with the video.
* Below the video player, include two buttons: "Save to Device" and "Share".
4. **App Architecture:**
* Build this as a native app using React Native.
* Ensure the UI is clean, modern, and intuitive.
* No user accounts, login, or authentication is required. All functionality should be accessible immediately upon opening the app.
* There should be no system for tracking usage, credits, or implementing paywalls. Use is unlimited.
@tyigghfgvvvvvv
Create a native mobile app in Chinese for couples called "็่ๆถๅป" (Sweet Moments). The app should have a cute, modern design with rounded elements, using a pink and blue color scheme.
The core features are:
1. **Couple Pairing Mechanism:**
* On first use, an unpaired user sees an option to either "Generate a Pairing Code" or "Enter a Pairing Code".
* Once a user enters their partner's valid code, their two accounts become permanently linked.
* After pairing, all data within the app (joys, messages, anniversaries) is shared exclusively between the two linked users.
2. **Home Screen Dashboard:**
* Displays the number of days the couple has been together (calculated from a "start date" they set).
* Shows a countdown to the next upcoming important date.
* Provides quick access to the other main features.
3. **Shared "Joys" Journal (ๅๆฆๆฅ่ฎฐ):**
* A shared timeline where both partners can see all entries.
* A floating action button (+) allows a user to create a new entry with text and an optional photo.
* Entries are displayed as cards showing the text, photo (if any), who posted it, and the date.
4. **Private Chat (ๆๆ่ฏ):**
* A standard, real-time chat interface for the couple.
* Supports sending and receiving text messages.
* Messages should be displayed in chat bubbles, differentiating between the two users.
5. **Anniversary Tracker (็บชๅฟตๆฅ):**
* A screen where the couple can add and view important dates (e.g., anniversaries, birthdays).
* Each entry should have a title and a date.
* The list should be sorted by the next upcoming date, with a countdown for each.
All app data, including the couple pairing, journal entries, chat history, and anniversaries, must be stored in a database and linked to the paired users. User authentication and basic profiles are handled by the platform.
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